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OndrejNepozitek
/
Edgar-Unity
Unity Procedural Level Generator
https://ondrejnepozitek.github.io/Edgar-Unity/docs/introduction
MIT License
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3d Doors problem
#129
pvalium
closed
1 month ago
1
Bump actions/download-artifact from 3 to 4.1.7 in /.github/workflows
#128
dependabot[bot]
opened
2 months ago
0
Fog Of War - Not affected by global lighting
#127
lrojas94
opened
8 months ago
4
Fog of war reveal part of normal room when revealing a single corridor room
#126
hippopennyThinh
closed
7 months ago
7
Discord link is broken
#125
vicenterusso
opened
11 months ago
0
Fog of war gliitching when usiing cinemachinecamera shaking by multichannel perliin
#124
matheuscamargodev
closed
10 months ago
3
Is generator deterministic?
#123
nodoxi
closed
1 year ago
2
Is there a way to show sprite above Fog of War?
#121
nodoxi
closed
1 year ago
3
Update 2d_customPostProcessingComponent.txt
#119
lynnzun
closed
1 year ago
1
Mark Scene dirty when generating level
#117
matidfk
closed
1 year ago
0
Fog Of War Implementation : Each polygon must have at least 4 points.
#114
hugojobe
closed
2 years ago
8
TimeoutException
#113
ecarpintero
closed
2 years ago
3
Export Map Description returns self referencing loop error
#112
WolvenBard
opened
2 years ago
0
Question about doors
#111
pvalium
closed
2 years ago
2
Suggest
#109
pvalium
closed
2 years ago
4
Prefabs Disconnecting
#105
djaydino
closed
2 years ago
1
Some Code Error In The Doc
#102
hyf4053
closed
3 years ago
1
Modifying the LevelGraph data at runtime
#101
sjuzwicki
opened
3 years ago
1
DoorDirection
#100
pvalium
closed
3 years ago
3
Secret rooms
#99
pvalium
closed
3 years ago
3
"Disable Custom Post Processing Tasks" Missing check in Platformer Generator
#98
nicvst
closed
3 years ago
1
Slow response times in Level Graph Inspector
#97
nicvst
closed
3 years ago
3
How to refer to all the doors in the room template?
#96
longtran2904
closed
3 years ago
11
Newtonsoft JSON DLL conflict
#95
ColonelThirtyTwo
closed
3 years ago
3
Enemies stuck in the ground....
#94
CaribeAtomic
closed
3 years ago
3
Check Isometric 1 door visualization
#93
OndrejNepozitek
opened
3 years ago
0
Fix Isometric 1 tilemaps structure
#92
OndrejNepozitek
closed
3 years ago
0
Bug when you want to create a positioning door - v2.0.0-alpha.6
#90
CaribeAtomic
closed
3 years ago
3
Add a bool for disabling all post processing logic without having to manually remove all of them
#89
longtran2904
closed
3 years ago
3
Corridor.Door.FacingDir bug?
#88
longtran2904
closed
3 years ago
7
How to copy the outline tiles of a room?
#87
longtran2904
closed
3 years ago
7
Different grids
#86
pvalium
closed
3 years ago
2
Are the RoomInstance.Doors sorted in order? How to use RoomInstance.Position?
#85
longtran2904
closed
3 years ago
5
Can't add manual doors
#84
burakomer
closed
4 years ago
3
strange behaviour fog
#83
luisgsoft
closed
4 years ago
14
Check WebGL and multithreading
#82
OndrejNepozitek
closed
2 years ago
1
Enter the Gungeon - duplicate GungeonCurrentRoomHandler
#81
OndrejNepozitek
closed
4 years ago
0
Dungeon generation problem
#80
Ori9883
closed
3 years ago
2
Manual creation of Doors cause issues
#79
bravery3000
closed
4 years ago
4
Do i need to purchase the pro version to add custom fields and color to each room in the graph editor?
#78
longtran2904
closed
4 years ago
1
Custom Tags and Layers for Tilemap
#77
hhungria
closed
4 years ago
2
How to get the door position?
#76
longtran2904
closed
4 years ago
1
how to solve InvalidOperationException
#75
Ori9883
closed
4 years ago
3
InvalidOperationException
#74
Ori9883
closed
4 years ago
0
Update .NET generator version
#73
OndrejNepozitek
closed
4 years ago
1
Add automatic tests to Enter the Gungeon and Dead Cells examples
#72
OndrejNepozitek
closed
3 years ago
0
Replace generic exceptions with custom exceptions
#71
OndrejNepozitek
closed
3 years ago
1
Rename create asset menu
#70
OndrejNepozitek
closed
4 years ago
1
Try to infer tilemap settings from room templates
#69
OndrejNepozitek
closed
3 years ago
1
Add FAQ section to the documentation
#68
OndrejNepozitek
closed
2 years ago
1
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