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OpenQuake3
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defrag
Opensource Defrag | osdf
GNU General Public License v2.0
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[QoL] Ensure the buildsystem is easy to use on Windows
#74
heysokam
opened
6 months ago
0
[QoL] Implement automated GitHub releases from the buildsystem with GH's CLI
#73
heysokam
closed
6 months ago
1
[doc] Merge `style.md` and `style.gpl.md` into the same file
#72
heysokam
opened
7 months ago
0
[ui] Implement the un-stretched HUD from @heysokam
#71
heysokam
opened
7 months ago
0
[bld] Add a copy of the source code to the user's distribution `.zip` file
#70
heysokam
closed
7 months ago
1
[bld] Add automated packing of the mod + assets for each platform into `mod-longname-v0.0.0.zip` for distribution builds
#69
heysokam
closed
7 months ago
1
[bld] Implement automated packing of assets into `y.modname-thing.pk3` when building
#68
heysokam
closed
7 months ago
1
[bld] Implement automatic version management from the buildsystem
#67
heysokam
closed
6 months ago
1
[QoL] Change default player model from `sarge` to `ranger`
#66
heysokam
opened
7 months ago
0
[bug] Fix requiring a `/map themap` reload to synchronize `phy_movetype` between cgame and sgame
#65
heysokam
opened
7 months ago
0
[bug] Fix Wall-stop bug
#64
heysokam
opened
7 months ago
0
[q1] Fix 2x ramp-boost bug on `r7-climbworld`
#63
heysokam
opened
7 months ago
0
[q1] Implement a better balanced Pre-run system for q1 physics
#62
heysokam
opened
7 months ago
0
[bug] Sound bug on some systems (potentially SDL non-static linking or version)
#61
heysokam
opened
7 months ago
0
[bug] The engine's renderer doesn't save `r_mode -1`.
#60
heysokam
opened
7 months ago
0
[QoL] Create a custom fork of oDFe that loads osdf directly
#59
heysokam
opened
7 months ago
0
[QoL] Implement `/cpm` and `/vq3` commands for osdf
#58
heysokam
opened
7 months ago
0
[QoL] Conditionally change `g_synchronousClients 1` by default for offline mode
#57
heysokam
opened
7 months ago
0
[bug] Executing the command `/map_restart` doesn't reset osdf's timer
#56
heysokam
opened
7 months ago
0
[ui] Implement a new HUD for Player state configuration
#55
heysokam
opened
7 months ago
0
[ui] Implement a Map Loader UI
#54
heysokam
opened
7 months ago
0
[ui] Implement Version HUD element
#53
heysokam
closed
6 months ago
1
[cpm] Fix incorrect deceleration values
#52
heysokam
opened
7 months ago
0
[QoL] Implement `/varcommand` funcionality
#51
heysokam
opened
7 months ago
0
[entity] Implement EntityPlus-like functionality
#50
heysokam
opened
7 months ago
0
[milestone: 0.2.99] Patchnotes port from osdf-gpl + osdf-sdk
#49
heysokam
closed
7 months ago
1
[ui] Implement In-Game menu UI features
#48
heysokam
opened
7 months ago
0
[ui] Implement MainMenu UI features
#47
heysokam
opened
7 months ago
0
[bug] Pressing crouch shouldn't remove +left/+right
#46
heysokam
opened
7 months ago
0
[QoL] Implement support for the `cg_drawgun 2` cvar option
#45
heysokam
opened
7 months ago
0
[QoL] Implement support for the `cg_nodamagekick` cvar
#44
heysokam
opened
7 months ago
0
[tracker] Orphan Issues tracker
#43
heysokam
opened
7 months ago
0
[QoL] Implement MVP support for automatic demo recording
#42
heysokam
opened
7 months ago
0
[entity] Implement support for map-wide reset of entities on `ClientSpawn()`
#41
heysokam
opened
7 months ago
0
[entity] Implement support for the `No reset speed` Teleporter SpawnFlag
#40
heysokam
opened
7 months ago
0
[entity] Implement support for all Defrag's `target_*` entities
#39
heysokam
opened
7 months ago
0
[entity] Implement support for all Defrag's `shooter_*` entities
#38
heysokam
opened
7 months ago
0
[entity] Implement support for all Defrag's `trigger_*` entities
#37
heysokam
opened
7 months ago
0
[entity] Implement support for all Defrag's entity filters
#36
heysokam
opened
7 months ago
0
[multiplayer] Implement Hook game modes for back-support
#35
heysokam
opened
7 months ago
0
[entity] Implement Defrag's Grappling Hooks as separate entities
#34
heysokam
opened
7 months ago
0
[multiplayer] Implement support for the FastCaps game mode
#33
heysokam
opened
7 months ago
0
[multiplayer] Implement support for the Tricks game mode
#32
heysokam
opened
7 months ago
0
[multiplayer] Implement complete support for the Run game mode
#31
heysokam
opened
7 months ago
0
[entity] Implement Checkpoints and their HUD visualizer for comparison with best time
#30
heysokam
opened
7 months ago
0
[multiplayer] Implement per-client activation of triggers
#29
heysokam
opened
7 months ago
0
[entity] Fix `trigger_multiple` wait time hardcoded to `-1`
#28
heysokam
opened
7 months ago
0
[entity] Implement a Score system independent of timers/frags
#27
heysokam
opened
7 months ago
0
[ui] Implement the Multiplayer in-game Scoreboard
#26
heysokam
opened
7 months ago
0
[multiplayer] Implement per-client entity state
#25
heysokam
opened
7 months ago
0
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