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PSMGGamesSS2015
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PSMG_SS_2015_The_Escapist
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Generic: Code-Refactoring (your own code)
#54
C0rvus
closed
9 years ago
0
Model: Implementation of first objects for testing level
#53
C0rvus
closed
9 years ago
0
Model: Implementation of the first model (raw)
#52
C0rvus
closed
9 years ago
2
Level: Creation of new testing level for Sprint Review #02
#51
C0rvus
closed
9 years ago
1
Logic: Hiding, whenever light-situation changes
#50
C0rvus
closed
9 years ago
1
Controls: Improvement of vertical view lock
#49
C0rvus
closed
9 years ago
4
Controls: Sticking the camera to the player while lean-jumping
#48
C0rvus
closed
9 years ago
1
GameDesign: Reduce cooldown time whenever the player leans
#47
C0rvus
closed
9 years ago
2
Generic: Addition of materials and objects for 1st level
#46
C0rvus
closed
9 years ago
0
Controls: Player is not able to jump, when running on walls
#45
C0rvus
closed
9 years ago
0
Controls: Crouchmode causes attached object to reduce its size
#44
C0rvus
closed
9 years ago
3
Code: Implementation of GameController
#43
C0rvus
closed
9 years ago
0
Adaption of README.md because a member left
#42
C0rvus
closed
9 years ago
0
GameDesign: Pursuing the player depending on the enemies facing
#41
C0rvus
closed
9 years ago
0
Controls: Player got pushed back when picked up the rock
#40
C0rvus
closed
9 years ago
1
GameDesign: Hiding in shadows, depending on light situation
#39
C0rvus
closed
9 years ago
1
Logic: Door opening, depending on the players position
#38
C0rvus
closed
9 years ago
4
Controls: Ability to throw objects via left mouse key
#37
C0rvus
closed
9 years ago
0
Controls: Ability to pickup objects (interact with objects) via right mouse key
#36
C0rvus
closed
9 years ago
2
Controls: Superjump when moving backwards (?!)
#35
C0rvus
closed
9 years ago
1
Controls: Ability to not make a 360° view (vertically)
#34
C0rvus
closed
9 years ago
0
Controls: Adjustment of Mouse-Movement [in case of speed]
#33
C0rvus
closed
9 years ago
0
GameDesign: unlocking doors with lock pick - Minigame
#32
C0rvus
closed
9 years ago
5
Controls: Ability to lean left and right
#31
C0rvus
closed
9 years ago
1
Objects: Creation of objects for level 1
#30
C0rvus
closed
9 years ago
4
GameDesign: Build some simple cubes for test level
#29
C0rvus
closed
9 years ago
0
Interaction: Opening a door
#28
C0rvus
closed
9 years ago
1
GameDesign: Change of movement pattern
#27
C0rvus
closed
9 years ago
0
GameDesign: Increase movement speed of enemy when player is recongized
#26
C0rvus
closed
9 years ago
0
Control: Ability to not fall aside on collision
#25
C0rvus
closed
9 years ago
0
GameDesign: Player movement on camera switch
#24
C0rvus
closed
9 years ago
0
GameDesign: Creation of UI
#23
C0rvus
closed
9 years ago
2
GameDesign: Include Hit-Model
#22
C0rvus
closed
9 years ago
1
Interaction: Handling items (pickup / drop / throw)
#21
C0rvus
closed
9 years ago
0
GameDesign: Hiding in shadows
#20
C0rvus
closed
9 years ago
0
GameDesign: Ability to look around with mouse
#19
C0rvus
closed
9 years ago
1
GameDesign: Creation of Game menu
#18
C0rvus
closed
9 years ago
3
Settings: Integration of Visual Studio
#17
julien-ur
closed
9 years ago
0
# 1 Creation of first Prototype
#16
grimlorn
closed
9 years ago
0
GameDesign: Camera
#15
Toby3011
closed
9 years ago
7
Generic: Creation of presentation slides for SprintReview No.1
#14
C0rvus
closed
9 years ago
0
GameDesign: Creation of basic level sets
#13
C0rvus
closed
9 years ago
2
GameDesign: Animation of avatar
#12
C0rvus
closed
9 years ago
1
GameDesign: Interaction with game environment
#11
C0rvus
closed
9 years ago
0
GameDesign: Implementation of rude AI
#10
C0rvus
closed
9 years ago
2
Objects: Creation of world objects
#9
C0rvus
closed
9 years ago
2
GameDesign: Ability to strafe
#8
C0rvus
closed
9 years ago
1
Generic: Definition of Dome
#7
C0rvus
closed
9 years ago
1
__Duplicate__Logic: Simple Enemy AI
#6
C0rvus
closed
9 years ago
1
Generic: Creation of GameDesign-Document
#5
C0rvus
closed
9 years ago
3
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