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PSMGGamesSS2015
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PSMG_SS_2015_The_Escapist
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GameDesign: Finishing state machine
#104
C0rvus
closed
9 years ago
1
Level: Finalization of level 1
#103
C0rvus
closed
9 years ago
2
Generic: Implementation of high level enemy
#102
C0rvus
closed
9 years ago
0
GameDesign: Creation of group protocol for this week
#101
C0rvus
closed
9 years ago
0
Levelset: Rework of small door
#100
C0rvus
closed
9 years ago
1
GameDesign: Creation of Main Menu
#99
Toby3011
closed
9 years ago
2
Generic: Rework of GDG and Product Backlog
#98
C0rvus
closed
9 years ago
0
Leveldesign: Creation of testing scene for toby
#97
C0rvus
closed
9 years ago
0
Repair of scene (rebake of lightmaps)
#96
C0rvus
closed
9 years ago
0
GameDesign: StateMachine for Player
#95
grimlorn
closed
9 years ago
3
Enemy: Cooldown if attacked
#94
grimlorn
closed
9 years ago
0
Levelset: Lightmapping doesn't work
#93
grimlorn
closed
9 years ago
1
Generic: Creation of presentation slides for SprintReview No.3
#92
C0rvus
closed
9 years ago
1
Sounds: Expansion of SoundsDB
#91
C0rvus
closed
9 years ago
4
GameDesign: Creation of sound database
#90
C0rvus
closed
9 years ago
1
GameDesign: Expanding our 1st level
#89
C0rvus
closed
9 years ago
2
GameDesign: Implementation of some "jump"-parts in 1st level
#88
C0rvus
closed
9 years ago
2
GameDesign: Correct scaling of level torches
#87
C0rvus
closed
9 years ago
0
Decals: Creation of decals for the first level
#86
C0rvus
closed
9 years ago
1
GameDesign: Player is able to die
#85
C0rvus
closed
9 years ago
0
Enemy: Chasing player when he is in the dark
#84
C0rvus
closed
9 years ago
1
Enemy: (Prio. 3) Increase enemy field of view
#83
C0rvus
closed
9 years ago
0
Generic: (Prio. 1) Creation of state machine
#82
C0rvus
closed
9 years ago
0
GameDesign: Adjusting enemy movement
#81
C0rvus
closed
9 years ago
2
GameDesign: Shake head while moving
#80
C0rvus
closed
9 years ago
3
GameDesign: Rework of Levelset-Texturing
#79
C0rvus
closed
9 years ago
0
GameDesign: Sticky-wall-problem
#78
grimlorn
closed
9 years ago
3
Levelset: Box without collider (near exit of level)
#77
grimlorn
closed
9 years ago
0
Logic: Increase range to open a door
#76
grimlorn
closed
9 years ago
0
GameDesign: Decrease camera's and charakter's speed
#75
grimlorn
closed
9 years ago
0
GameDesign: Stealthmode causes wrong resizing
#74
grimlorn
closed
9 years ago
0
GameDesign: Texturing protagonist
#73
C0rvus
closed
9 years ago
0
Levelset: Creation of round door
#72
C0rvus
closed
9 years ago
2
GameDesign: Place guard / knight in level
#71
C0rvus
closed
9 years ago
0
GameDesign: (Prio.4 ) Alignment of Level-Lights
#70
C0rvus
closed
9 years ago
0
GameDesign: Creation of Enemy-Patrol-Path
#69
C0rvus
closed
9 years ago
0
Levelset: Fixing Z-Fighting in Levelsets
#68
C0rvus
closed
9 years ago
1
Levelset: Separation of LevelSets
#67
C0rvus
closed
9 years ago
0
Logic: Door opening can cause rotation (hopefully no headache too ;) )
#66
grimlorn
closed
9 years ago
0
Model: Reset the player's facing
#65
grimlorn
closed
9 years ago
0
Game Design: Add Sensors to Player
#64
Toby3011
closed
9 years ago
0
Controls: Camera will not be reset to startPos after leaning
#63
grimlorn
closed
9 years ago
0
Generic: Fostering of GameDesignDocument & Backlog
#62
C0rvus
closed
9 years ago
0
Generic: Creation of presentation slides for SprintReview No.2
#61
C0rvus
closed
9 years ago
0
Generic: Levelsets only visible from one side
#60
C0rvus
closed
9 years ago
0
Logic: Lightswitch room hiding functionality
#59
C0rvus
closed
9 years ago
2
Controls: Picking up the rock via left click
#58
C0rvus
closed
9 years ago
1
Generic: Usability- & bug testing
#57
C0rvus
closed
9 years ago
1
Generic: Code-Refactoring (your own code)
#56
C0rvus
closed
9 years ago
0
Generic: Code-Refactoring (your own code)
#55
C0rvus
closed
9 years ago
0
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