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PSMGGamesSS2015
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PSMG_SS_2015_The_Escapist
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Bug: Move camera while crouching
#154
C0rvus
closed
9 years ago
0
Bugs: Fixing all appearing bugs in Level_2_SPRINT_REVIEW
#153
grimlorn
closed
9 years ago
0
Enemy: Texturing and simple Animation of Spider
#152
C0rvus
closed
9 years ago
1
Preparation: Tasks for the upcoming Sprint Review
#151
C0rvus
closed
9 years ago
0
Understanding: Creation of simple screenshots with notes
#150
C0rvus
closed
9 years ago
1
UI: Implementation of bar to adjust gamma or brightness
#149
C0rvus
closed
9 years ago
0
GameDesign: Put second level together for last Sprint Review
#148
C0rvus
closed
9 years ago
1
UI: Display of text
#147
C0rvus
closed
9 years ago
0
UI: Creation of Lockpicking menu
#146
C0rvus
closed
9 years ago
2
UI: Creation of mini inventory
#145
C0rvus
closed
9 years ago
1
UI: Creation of simple crosshair dot for "aiming"
#144
C0rvus
closed
9 years ago
1
Logic: Creation of mini inventory system
#143
C0rvus
closed
9 years ago
0
Missing: Reimplementation of library books
#142
C0rvus
closed
9 years ago
1
Level: Put details into first level
#141
C0rvus
closed
9 years ago
0
Bug: Player has "sit"-Animation while jumping forward
#140
C0rvus
closed
9 years ago
1
GameDesign: Increase jump height
#139
C0rvus
closed
9 years ago
1
UI: Redesign of "visibility meter"
#138
C0rvus
closed
9 years ago
1
UI: Redesign of (ingame)-menu
#137
C0rvus
closed
9 years ago
2
Avatar: Head of avatar must be transparent
#136
grimlorn
closed
9 years ago
3
Level: Adding Creatures in Level 2
#135
Toby3011
closed
9 years ago
0
Sounds: Better sounds for right/wrong move in lockpicking-mode
#134
grimlorn
closed
9 years ago
0
LevelDesign: Exit of the great hall (Lvl. 1) looks closed
#133
grimlorn
closed
9 years ago
0
Movement: Improve Player movement to not getting stuck in environment
#132
C0rvus
closed
9 years ago
1
GameDesign: Let enemies react to player footsteps
#131
C0rvus
closed
9 years ago
0
Level: Addition of details to first and second level
#130
C0rvus
closed
9 years ago
1
Level: Put details into second level
#129
C0rvus
closed
9 years ago
1
GameDesign: Adapt camera to players movement
#128
C0rvus
closed
9 years ago
1
GameDesign: Reduction of Headbobbing
#127
C0rvus
closed
9 years ago
1
[PRIO 3] Change of Menu: By clicking start-game load "zz_Bene_Level_1_Prison"
#126
C0rvus
closed
9 years ago
0
GameDesign: Rework of starting level for Sprint Review 04
#125
C0rvus
closed
9 years ago
0
[PRIO 2] Behaviour: Make enemy walk onTriggerEnter
#124
C0rvus
closed
9 years ago
0
[PRIO 1] Implementation: ShadowScript in Scene
#123
C0rvus
closed
9 years ago
0
Creation: Creation of dragable script
#122
C0rvus
closed
9 years ago
1
[PRIO 1] Development: ShadowsScript
#121
C0rvus
closed
9 years ago
1
Collection: Putting all sounds to one game object in hierarchy
#120
C0rvus
closed
9 years ago
0
Creation: Creation of robot for Level 3
#119
C0rvus
closed
9 years ago
0
Level: Adding Enemies to level with paths
#118
Toby3011
closed
9 years ago
1
Level: Creation of level 2
#117
C0rvus
closed
9 years ago
1
Avatar: Animations (Transitions, Blend-Trees, Substates etc.)
#116
grimlorn
closed
9 years ago
0
Character: Implementation of troll - figure
#115
C0rvus
closed
9 years ago
0
GameDesign: Barrels in the hall can not be reached
#114
grimlorn
closed
9 years ago
1
Avatar: Collider capsule too wide at the ground
#113
grimlorn
closed
9 years ago
0
GameDesign: Half-opened grid-door without collider
#112
grimlorn
closed
9 years ago
1
Level: Level 1 needs to be refined with decals, etc.
#111
C0rvus
closed
9 years ago
0
GameDesign: Refining of player camera
#110
grimlorn
closed
9 years ago
1
GameDesign: Rework of bad assets
#109
C0rvus
closed
9 years ago
2
Organisation: Adding levelset packages to file structure
#108
C0rvus
closed
9 years ago
0
Assets: Industrial / Steampunk elements
#107
C0rvus
closed
9 years ago
1
Character: Implementation of occultist - figure
#106
C0rvus
closed
9 years ago
0
Sounds: Integration of sounds for game
#105
C0rvus
closed
9 years ago
1
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