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Pherakki
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BlenderToolsForGFS
A Blender plugin for importing and exporting GFS files.
GNU General Public License v3.0
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Add Animation Bounding Box copy/paste
#111
Pherakki
closed
1 year ago
1
Bounding Volumes can be automatically calculated
#110
Pherakki
closed
1 year ago
1
Warn the user if a model has inconsistent scales
#109
Pherakki
opened
1 year ago
0
Model Bounding Boxes and Spheres must be manually calculated
#108
Pherakki
closed
1 year ago
1
Epl injection on export
#107
MadMax1960
opened
1 year ago
1
Various NaoTools features
#106
MadMax1960
closed
1 year ago
2
BC7 Export
#105
MadMax1960
opened
1 year ago
1
A mesh with multiple materials will only export primary (first) material
#104
MadMax1960
closed
1 year ago
1
Weapons don't hide when they're supposed too
#103
MadMax1960
closed
1 year ago
1
Makoto Title Screen Bug
#102
MadMax1960
closed
1 year ago
4
Ann Bind Pose Bug
#101
MadMax1960
opened
1 year ago
1
Rise Roblox Bug
#100
MadMax1960
closed
1 year ago
3
GAP export fails to calculate length of animation
#99
MadMax1960
closed
1 year ago
1
Meshes parented to nodes dont properly export
#98
MadMax1960
closed
1 year ago
2
Vertex Colors become full white on export
#97
DniweTamp
closed
1 year ago
2
GAP failing to export
#96
WisteriaSp
closed
1 year ago
3
GAP files do not export with bounding boxes
#95
WisteriaSp
closed
1 year ago
2
Tutorial about how to create a custom GFS with a 3D model we have
#94
Lurius-Kitsune
closed
1 year ago
3
Re-exporting pc103_f1 creates rigged meshes when it shouldn't
#93
Pherakki
closed
1 year ago
2
No warning raised for mutlimaterial meshes on export
#92
Pherakki
closed
1 year ago
1
2 Uv Spheres Fail to Export
#91
MadMax1960
closed
1 year ago
2
Strip EPL data on export
#90
Pherakki
closed
1 year ago
2
Expose Physics Data in the UI
#89
Pherakki
closed
1 year ago
1
Throw a warning when exporting if a mesh has a high vertex count
#88
Pherakki
closed
1 year ago
1
Quaternion degeneracy not accounted for in animations
#87
Pherakki
closed
1 year ago
2
Meshes rigged or attached to the root bone will import and export incorrectly
#86
Pherakki
closed
1 year ago
1
Known P5R Model Export Failures
#85
Pherakki
closed
1 year ago
2
Non-UTF-8 strings cause import errors
#84
Pherakki
opened
1 year ago
0
Feature Goals for v0.1.1
#83
Pherakki
closed
1 year ago
1
Update to v0.1 release
#82
Pherakki
closed
1 year ago
0
Import Error
#81
MadMax1960
closed
1 year ago
1
Rest Pose is incorrect
#80
Pherakki
closed
1 year ago
1
Errors with mesh node transforms
#79
Pherakki
closed
1 year ago
1
Remove rigging for meshes with a single vertex group
#78
Pherakki
closed
1 year ago
1
Import/Export of Models & Animations containing EPL data
#77
Pherakki
closed
1 year ago
0
Import/Export EPL binaries in Animations
#76
Pherakki
closed
1 year ago
0
Remap embedded animation file controller indices for Blender -> Interface and Interface -> Binary
#75
Pherakki
closed
1 year ago
0
Some materials have tex indices that disagree
#74
Pherakki
closed
1 year ago
1
Refactor BlendScale and LookAt references to refer to NLA Tracks rather than Actions
#72
Pherakki
closed
1 year ago
2
Match In-Game Camera FOV to Blender Camera FOV
#71
Pherakki
opened
1 year ago
0
Convert Bone matrices to Blender conventions and infer bone sizes
#70
Pherakki
closed
1 year ago
1
Animation Export
#69
Pherakki
closed
1 year ago
0
Consider interop'ing with GFD Studio
#68
Pherakki
opened
1 year ago
0
Validate Blender data before exporting
#67
Pherakki
closed
1 year ago
0
Add "Validation parse" feature before reading files
#66
Pherakki
closed
1 year ago
1
Bake Y-Up to Z-Up transform into transforms
#65
Pherakki
closed
1 year ago
0
Feature Goals for v0.2
#64
Pherakki
closed
11 months ago
1
Long-Term Feature Goals
#63
Pherakki
opened
1 year ago
0
Set default values for all properties
#62
Pherakki
closed
1 year ago
0
Add Node Properties to Meshes and Armatures
#61
Pherakki
closed
1 year ago
1
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