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Ploaj
/
HSDLib
A library that assists with reading/writing HSD DAT files
MIT License
53
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16
forks
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There's a weird bug where it doesn't start if you don't have and audio device
#82
QuinnQueue
opened
2 months ago
0
Issues when importing FBX model
#81
YoungSaiyan
opened
3 months ago
0
Add Menu Option to Import Model Info Sheet
#80
NicholasMoser
opened
3 months ago
0
Shader failed to link or compile
#79
emberwerehound
opened
4 months ago
0
Cannot run program, "located assembly manifest definition does not match the assembly reference"
#78
IronFoxGaming
opened
5 months ago
2
HSDraw opening then immediately closing
#77
JaviFreeMelee
opened
6 months ago
5
killer7 models have their head in the wrong position
#76
sal-4
opened
9 months ago
0
Tweaks for the Animation/ Track Editor
#75
heynoww
opened
10 months ago
0
Trim/Fix Data breaks Brinstar animations
#74
skrtn
opened
1 year ago
0
Bump Microsoft.Windows.Compatibility from 6.0.0 to 6.0.6 in /HSDRawViewer
#73
dependabot[bot]
opened
1 year ago
0
GNTA load is gone?
#72
Kendaman
opened
1 year ago
2
map unk parameters in "Enable Jab Followup" and "Throw" subaction events
#71
VetriTheRetri
closed
1 year ago
0
Viewing Kirby's Hurtboxes causes a crash
#70
ItzLyfe
opened
1 year ago
0
Issue with saving as OBK
#69
DabbitTheMIPS
opened
1 year ago
0
Can't edit character in Crazy Hand after recompiling (Melee)
#68
mrjimbo38
opened
1 year ago
1
Application unable to open
#67
DoctorRLP
opened
1 year ago
2
Crash - An item with the same key is already added
#66
8bitgentleman
closed
1 year ago
4
Older Builds
#65
Super4ng
opened
1 year ago
0
Hitbox viewer doesnt seem correct
#64
Super4ng
opened
1 year ago
0
Fix FileIO.OpenFolder() crash
#63
Tri-Wing
closed
1 year ago
0
Viewing fighter files with custom commands saved in previous versions of HSDraw results in exception
#62
VetriTheRetri
closed
1 year ago
0
Updated project to .NET 6.0
#61
Ploaj
closed
1 year ago
0
Figatree Model Viewer Scene Setting Addition?
#60
Super4ng
opened
1 year ago
0
Crashing every few minutes
#59
Mike4Real
opened
1 year ago
0
AOBJ Editing QOL suggestion
#58
Super4ng
opened
2 years ago
0
SSM files not playing in Melee
#57
mandai2
opened
2 years ago
0
Ifall.usd issues
#56
Super4ng
opened
2 years ago
1
Subactions: Hex Override Alternative
#55
Super4ng
opened
2 years ago
1
mexCostume: add dynamic hit, animjoint, matanimjoint, and script support
#54
UnclePunch
closed
2 years ago
0
killer7 animations and models
#53
sal-4
opened
2 years ago
0
export DAE vetrex colors alpha
#52
edbefee3-3888-462a-9411-741b7e9eb54e
closed
2 years ago
1
Support 8 hitboxes
#51
shaigem
closed
2 years ago
0
add "endswith" check for colanimdata symbols
#50
UnclePunch
closed
2 years ago
0
Add custom item command support
#49
shaigem
closed
2 years ago
0
Hitbox Axes Mislabeled? Delete a Subaction Issue
#48
Super4ng
opened
2 years ago
0
Create LICENSE
#47
Ploaj
closed
2 years ago
0
Shadow Border in CSP Mode
#46
Super4ng
opened
2 years ago
0
Proj Enum correction
#45
Muzzarino
closed
2 years ago
0
Please add a license
#44
shaigem
closed
2 years ago
1
update new realeses when releasing new versions, as to not confuse
#43
edbefee3-3888-462a-9411-741b7e9eb54e
opened
2 years ago
1
item dynamics
#42
UnclePunch
closed
2 years ago
0
fix colanim disable params
#41
UnclePunch
closed
3 years ago
0
Ftcmd rapid jab
#40
UnclePunch
closed
3 years ago
0
AJ Recompiling Results in Mixed Animations
#39
LudwigTweets
closed
3 years ago
0
Things to do
#38
Super4ng
opened
3 years ago
0
add item hit cooldown to itcmd
#37
UnclePunch
closed
3 years ago
0
killer7 older model formats
#36
sal-4
opened
3 years ago
0
ftcmd: fix colanim definition
#35
UnclePunch
closed
3 years ago
0
Fixes a problem where trimming an animation would break it
#34
AsbjoernB
closed
3 years ago
0
QOL changes
#33
Super4ng
opened
3 years ago
0
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