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RaphaelRoyerRivard
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MicroMachine
Starcraft 2 Bot
MIT License
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Handle disabling missile on Banshee
#1365
Unusual229
opened
3 years ago
0
Handle disabling missile on Tank
#1364
Unusual229
opened
3 years ago
0
Handle disabling missile on BattleCruiser
#1363
Unusual229
opened
3 years ago
0
Handle Anti-Armor missile
#1362
Unusual229
opened
3 years ago
0
Marauders are backing instead of backstabing
#1361
RaphaelRoyerRivard
opened
3 years ago
0
We should cancel the proxy buildings that aren't started yet when we cancel the proxy strategy
#1360
RaphaelRoyerRivard
opened
3 years ago
0
After a while, we start ignoring the worker stack
#1359
RaphaelRoyerRivard
opened
3 years ago
0
We should start playing normally if the enemy worker rushes us back
#1358
RaphaelRoyerRivard
opened
3 years ago
1
Reduce priority of constructing workers during worker rush
#1357
RaphaelRoyerRivard
opened
3 years ago
0
The Probes go idle in our base once the enemy CC lifts and moves towards another base location
#1356
RaphaelRoyerRivard
opened
3 years ago
0
Combat SCV are "idling" next to enemy building
#1355
Unusual229
closed
3 years ago
1
Probes supposedly don't attack Drones
#1354
RaphaelRoyerRivard
closed
3 years ago
0
Base order is incoherent on GoldenWallLE
#1353
RaphaelRoyerRivard
opened
3 years ago
1
Workers should not consider influence when assigned to mineral patches on 1 base
#1352
RaphaelRoyerRivard
closed
3 years ago
0
TechLab is still not built when we have a Marine blocking it
#1351
RaphaelRoyerRivard
closed
3 years ago
0
MULEs should not flee when workers are not fleeing
#1350
RaphaelRoyerRivard
closed
3 years ago
0
Marines should trade against Oracle when defending even if they would lose
#1349
RaphaelRoyerRivard
closed
3 years ago
0
Proxy Cyclone strategy should delay the Tank if we see flying enemies
#1348
RaphaelRoyerRivard
opened
3 years ago
0
Cyclone uses its Lock-On against a Shield Battery instead of a Void Ray and then dies
#1347
RaphaelRoyerRivard
opened
3 years ago
0
Cyclone is not defending against proxy Void Ray
#1346
RaphaelRoyerRivard
closed
3 years ago
0
Marines are dying against a Void Ray near lots of Shield Batteries
#1345
RaphaelRoyerRivard
opened
3 years ago
0
Change the BO to defend against proxy Void Rays
#1344
RaphaelRoyerRivard
opened
3 years ago
0
Our army is being sent to 2 enemy base locations in alternance
#1343
RaphaelRoyerRivard
opened
3 years ago
3
Do not cancel proxy Marauders strategy if Void Ray is proxied
#1342
RaphaelRoyerRivard
closed
3 years ago
0
We should stop harvesting gas against worker rush once we get 50 of it
#1341
RaphaelRoyerRivard
closed
3 years ago
0
Void Rays can reach 8 range
#1340
RaphaelRoyerRivard
closed
3 years ago
0
Tank should not siege in main base if there is influence coming from air
#1339
RaphaelRoyerRivard
opened
3 years ago
0
We produced Marauders instead of Marines for no reason
#1338
RaphaelRoyerRivard
closed
3 years ago
0
If Vikings are to be produced, we should delay the TechLab
#1337
RaphaelRoyerRivard
opened
3 years ago
0
SCVs are no longer repairing our Tanks
#1336
RaphaelRoyerRivard
closed
3 years ago
0
Reaper scout should start looking elsewhere once it found enemy buildings in a base location
#1335
RaphaelRoyerRivard
closed
3 years ago
1
SCVs are still getting stuck in bunkers
#1334
RaphaelRoyerRivard
opened
3 years ago
0
An SCV is sent for no reason in our nat just before we build our first expand in our main
#1333
RaphaelRoyerRivard
closed
3 years ago
0
Check if a Siege Tank out of vision that we see have a defined amount of hp
#1332
RaphaelRoyerRivard
closed
3 years ago
0
Retest the building of the first CC in our main
#1331
RaphaelRoyerRivard
closed
3 years ago
0
Since we are now producing Marines and Tanks, we should lower the amount of Marauders we produce
#1330
RaphaelRoyerRivard
closed
3 years ago
0
Vikings should no longer ignore Stalkers against Tempests
#1329
RaphaelRoyerRivard
closed
3 years ago
0
We had 3 Barracks, 1 Factory and 2 Starports on 2 bases
#1328
RaphaelRoyerRivard
closed
3 years ago
0
We should allow Tanks with the proxy Cyclones strategy
#1327
RaphaelRoyerRivard
closed
3 years ago
0
MULE and worker stayed idle after being attacked by zerglings
#1326
RaphaelRoyerRivard
closed
3 years ago
0
We should have built a Tank instead of Hellions against he proxy Hatchery
#1325
RaphaelRoyerRivard
closed
3 years ago
0
Check for completed buildings sometimes causes lag spikes
#1324
RaphaelRoyerRivard
closed
3 years ago
0
MonitorCyclone is called 20 times for 3 units
#1323
RaphaelRoyerRivard
closed
3 years ago
0
We are not building Rich Refineries on DeathAura506
#1322
RaphaelRoyerRivard
closed
3 years ago
1
Create PFs on the bases that are the closest to the map corners
#1321
RaphaelRoyerRivard
opened
3 years ago
0
Siege Tank sieged against a Tank out of vision
#1320
RaphaelRoyerRivard
closed
3 years ago
0
Siege Tank sieged deep into our main base because it was supposedly close to its retreat location
#1319
RaphaelRoyerRivard
opened
3 years ago
0
Siege Tank on main base high ground is not sieging
#1318
RaphaelRoyerRivard
opened
3 years ago
0
We spam the usage of Stimpack until our units can't
#1317
RaphaelRoyerRivard
closed
3 years ago
0
We should still issue some build techlab commands when we have units blocking it
#1316
RaphaelRoyerRivard
closed
3 years ago
0
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