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RaphaelRoyerRivard
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MicroMachine
Starcraft 2 Bot
MIT License
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Ignore enemy influence where it has no vision
#1315
RaphaelRoyerRivard
opened
3 years ago
1
Against Terran, we should produce a Tank before a Cyclone
#1314
RaphaelRoyerRivard
closed
3 years ago
0
Army units in the main attack or idle squad are blocking builders
#1313
RaphaelRoyerRivard
closed
3 years ago
0
There are still bugs with gas bunker micro
#1312
RaphaelRoyerRivard
closed
3 years ago
0
Tanks are not unsieging after several seconds of having no target
#1311
RaphaelRoyerRivard
opened
3 years ago
0
Tank is sieging when there is no enemy unit in range
#1310
RaphaelRoyerRivard
opened
3 years ago
0
Banshee Cloak should not be researched with the FAST_PF strategy
#1309
RaphaelRoyerRivard
opened
3 years ago
0
Tank is not backing to defend against Hellions behind our mineral line
#1308
RaphaelRoyerRivard
closed
3 years ago
1
Try 2-1-1 with EARLY_EXPAND
#1307
RaphaelRoyerRivard
opened
3 years ago
0
Starport was not repaired
#1306
RaphaelRoyerRivard
closed
3 years ago
1
Make an Hellion or 2 when we scout multiple Barracks and multiple Reapers
#1305
RaphaelRoyerRivard
opened
3 years ago
0
Workers are either waiting in our main or long distance mining to our third instead of mining in our nat where the CC landed
#1304
RaphaelRoyerRivard
closed
3 years ago
1
Units should not do opportunistic attacks when locked on
#1303
RaphaelRoyerRivard
closed
3 years ago
0
Use scans to give vision to Tanks when we have targets that are in range but not visible
#1302
RaphaelRoyerRivard
opened
3 years ago
0
Generate chatbot exe
#1301
RaphaelRoyerRivard
opened
3 years ago
3
Research Combat Shield and Stim depending on our Marines and Marauders count
#1300
RaphaelRoyerRivard
closed
3 years ago
1
Separate ground and air units within threat fighting logic
#1299
RaphaelRoyerRivard
closed
3 years ago
1
Worker is stuck in bunker
#1298
RaphaelRoyerRivard
closed
3 years ago
2
MULE in main base was sent to the proxy location when the natural base finished
#1297
RaphaelRoyerRivard
opened
3 years ago
3
We have several long distance mining workers while having an unsaturated base
#1296
RaphaelRoyerRivard
closed
3 years ago
2
Long distance mining workers are not fleeing from threats
#1295
RaphaelRoyerRivard
closed
3 years ago
0
Mutalisks in nat or third are flagging our main base under attack
#1294
RaphaelRoyerRivard
closed
3 years ago
0
Do not defend with Banshees when there is a detector and air attacking units in the enemy army
#1293
RaphaelRoyerRivard
closed
3 years ago
0
Add logs to scan usage
#1292
RaphaelRoyerRivard
closed
3 years ago
0
Workers sometime touch the liberator zone
#1291
RaphaelRoyerRivard
closed
3 years ago
0
Tanks are not sieging to defend against Reapers in our base even though we have Marines in front
#1290
RaphaelRoyerRivard
opened
3 years ago
0
Tank is sieging right when getting out of the Factory while being too far from enemies
#1289
RaphaelRoyerRivard
opened
3 years ago
1
Long distance workers are suiciding themselves against Hellions and Reapers
#1288
RaphaelRoyerRivard
closed
3 years ago
2
Seeing a Spire should trigger anti-air defenses
#1287
RaphaelRoyerRivard
closed
3 years ago
0
We had 0 gas worker in 3 bases for over 3 minutes
#1286
RaphaelRoyerRivard
closed
3 years ago
3
We stopped making production buildings after 1 Barracks, 1 Factory and 2 Starports
#1285
RaphaelRoyerRivard
closed
3 years ago
1
Idle workers mining at the wrong spot
#1284
Unusual229
opened
3 years ago
0
We have tons of workers that are doing nothing instead of mining gas or moving to an unsaturated base
#1283
RaphaelRoyerRivard
closed
3 years ago
3
Do not choose only units that should heal to defend
#1282
RaphaelRoyerRivard
opened
3 years ago
0
Build an Engineering Bay after X minutes against Zerg
#1281
RaphaelRoyerRivard
closed
3 years ago
0
No structure were built after losing some in our main base
#1280
RaphaelRoyerRivard
closed
3 years ago
2
The too many actions bug strikes again!
#1279
RaphaelRoyerRivard
opened
3 years ago
3
Mineral workers are being useless in a blocked expand instead of being transfered to an undersaturated base
#1278
RaphaelRoyerRivard
opened
3 years ago
1
It took 7 minutes before clearing a burrowed zergling
#1277
RaphaelRoyerRivard
opened
3 years ago
3
Do not build Hellion first against Zerg anymore
#1276
RaphaelRoyerRivard
closed
3 years ago
0
Crash caused by gas workers of rich refineries
#1275
RaphaelRoyerRivard
closed
3 years ago
5
PROXY_MARAUDER strat is producing Marines instead of Marauders
#1274
RaphaelRoyerRivard
closed
3 years ago
0
Set a maximum of 10 Barracks
#1273
RaphaelRoyerRivard
closed
3 years ago
0
We are not building more Barracks when we float minerals late game like we should
#1272
RaphaelRoyerRivard
closed
3 years ago
4
Tanks are backing to defend the natural against Reapers instead of staying in the main to kill the Hellions
#1271
RaphaelRoyerRivard
opened
3 years ago
0
Marines are leaving the base to attack a Liberator that is very far
#1270
RaphaelRoyerRivard
opened
3 years ago
0
On STANDARD strategy, make a Tank and Cyclone followed by a CC
#1269
RaphaelRoyerRivard
closed
3 years ago
0
Pathfinding for Marines is causing big lag which got our process killed
#1268
RaphaelRoyerRivard
opened
3 years ago
0
Siege Tank is sieging right when it spawns on EverDream
#1267
RaphaelRoyerRivard
closed
3 years ago
0
Tank is unsieging right when Reapers enter his range
#1266
RaphaelRoyerRivard
opened
3 years ago
2
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