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RaphaelRoyerRivard
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MicroMachine
Starcraft 2 Bot
MIT License
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We should not give a 2 seconds buffer after worker flee against worker rush
#1415
RaphaelRoyerRivard
closed
3 years ago
0
We should keep producing workers when we have >100 minerals against worker rush
#1414
RaphaelRoyerRivard
closed
3 years ago
0
Proxy Maurauders strategy was not canceled against multiple defense buildings
#1413
RaphaelRoyerRivard
closed
3 years ago
0
Do not build a gas Bunker when worker rushed
#1412
RaphaelRoyerRivard
closed
3 years ago
0
Workers should help defend when we don't have enough army
#1411
RaphaelRoyerRivard
closed
3 years ago
1
Build turrets as soon as we see a proxy Stargate
#1410
RaphaelRoyerRivard
closed
3 years ago
0
Injured Banshee cannot be repaired because it is waiting on top of a building
#1409
RaphaelRoyerRivard
closed
3 years ago
1
Use idle workers to mine mineral walls inside our bases
#1408
Unusual229
closed
3 years ago
0
Tank get stuck in proxy location on EternalEmpireLE
#1407
RaphaelRoyerRivard
closed
3 years ago
0
After clearing the enemy base in a base trade, the Marauders stay at the proxy location
#1406
RaphaelRoyerRivard
opened
3 years ago
1
Reaper is stuck is stuck on GoldenBaseLE
#1405
RaphaelRoyerRivard
opened
3 years ago
0
Proxy Factory is missplaced on GoldenBaseLE
#1404
RaphaelRoyerRivard
closed
3 years ago
1
Starport Techlab and Reactor were in the queue at the same time
#1403
RaphaelRoyerRivard
opened
3 years ago
0
Add morphing Warp Prism in tech tree
#1402
RaphaelRoyerRivard
closed
3 years ago
0
Improve behavior against Probe rush
#1401
RaphaelRoyerRivard
closed
3 years ago
0
Cyclones should not wait for their flying helper anymore
#1400
RaphaelRoyerRivard
opened
3 years ago
0
Mineral workers get assigned to the proxy base location
#1399
RaphaelRoyerRivard
closed
3 years ago
1
Proxy Factory was not part of the list of buildings under construction
#1398
RaphaelRoyerRivard
opened
3 years ago
0
No worker was sent to finish a CC
#1397
RaphaelRoyerRivard
opened
3 years ago
0
MULE is afraid of a single Probe
#1396
RaphaelRoyerRivard
opened
3 years ago
0
Workers are long distance mining instead of saturating the nat
#1395
RaphaelRoyerRivard
closed
3 years ago
1
Crash caused by updateBlockTilesWithNeutral
#1394
RaphaelRoyerRivard
closed
3 years ago
1
Starport never built techlab
#1393
RaphaelRoyerRivard
closed
3 years ago
0
When our army starts to dive on long range units, we should increase the threshold for pull back
#1392
RaphaelRoyerRivard
opened
3 years ago
0
Am I hallucinating? Should not happen if we see a starport or fleet beacon
#1391
Unusual229
closed
3 years ago
0
We should produce BCs against Protoss but not if it has Tempests
#1390
RaphaelRoyerRivard
closed
3 years ago
0
We should stop sending Banshees when they get countered
#1389
RaphaelRoyerRivard
closed
3 years ago
0
Mules are chosen to repair
#1388
RaphaelRoyerRivard
closed
3 years ago
0
Mineral worker micro is spammed
#1387
RaphaelRoyerRivard
opened
3 years ago
1
Should reserve the depot tiles again when a CC lift or is destroyed
#1386
Unusual229
opened
3 years ago
0
Lifting a CC should remove the CC from the BaseLocation
#1385
Unusual229
closed
3 years ago
1
Our units stand too close to the nydus and could instantly die from banelings
#1384
Unusual229
opened
3 years ago
0
Limit expansion rate based on available workers and resources
#1383
Unusual229
closed
3 years ago
0
Tank should unsiege to attack Nydus in our base
#1382
RaphaelRoyerRivard
opened
3 years ago
4
We should keep producing workers when we are building a resource depot
#1381
RaphaelRoyerRivard
closed
3 years ago
0
Raven is derping instead of defending
#1380
RaphaelRoyerRivard
opened
3 years ago
0
Sieged tank is blocking the construction of a building
#1379
RaphaelRoyerRivard
opened
3 years ago
1
Turret placement is causing problems on some bases
#1378
RaphaelRoyerRivard
closed
3 years ago
4
Wall's Barracks is moving to the natural to build its addon
#1377
RaphaelRoyerRivard
opened
3 years ago
0
Move our sieged Tank that is blocking the Starport addon
#1376
RaphaelRoyerRivard
closed
3 years ago
1
We always have a Minerals worker that becomes idle next to a landed CC
#1375
RaphaelRoyerRivard
closed
3 years ago
0
Stick an SCV close to the geyser when an enemy Probe or Drone gets close
#1374
RaphaelRoyerRivard
closed
3 years ago
0
We should not try to produce units that require gas when we have no gas nor Refineries
#1373
RaphaelRoyerRivard
opened
3 years ago
0
Worker is idle when it can't build the Refinery
#1372
RaphaelRoyerRivard
opened
3 years ago
0
We stop producing workers after a while
#1371
RaphaelRoyerRivard
closed
3 years ago
0
Workers want to repair units that are in the enemy base
#1370
RaphaelRoyerRivard
closed
3 years ago
0
Workers in the natural base are sometimes carrying their mineral to the main base
#1369
RaphaelRoyerRivard
closed
3 years ago
1
Handle Abduct (Viper spell)
#1368
Unusual229
opened
3 years ago
0
Handle neural parasite
#1367
Unusual229
opened
3 years ago
0
Send the commands to reduce worker deceleration when the worker is closer to the CC or mineral patch
#1366
RaphaelRoyerRivard
closed
3 years ago
0
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