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RaphaelRoyerRivard
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MicroMachine
Starcraft 2 Bot
MIT License
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Raphael
#1465
RaphaelRoyerRivard
closed
6 months ago
0
Siege Tank is sieging right in front of Stalkers
#1464
RaphaelRoyerRivard
opened
2 years ago
0
Raised supply depots in our wall is preventing our army from coming in our main to defend
#1463
RaphaelRoyerRivard
opened
2 years ago
0
Missile Turrets are misplaced on 2000 Atmospheres
#1462
RaphaelRoyerRivard
opened
2 years ago
0
Banshee is unable to attack a mineral line with a Spore
#1461
RaphaelRoyerRivard
opened
2 years ago
0
Army should be allowed to defend if they have no attack target when they reached their squad goal location
#1460
RaphaelRoyerRivard
opened
2 years ago
0
Mineral workers went idle after dropping their mineral
#1459
RaphaelRoyerRivard
opened
2 years ago
0
Ravens are often chosen as Cyclone helpers instead of following cloaked enemy units
#1458
RaphaelRoyerRivard
closed
2 years ago
0
Hellion never attacked zerglings when defending
#1457
RaphaelRoyerRivard
opened
2 years ago
0
Rich Refinery type not found
#1456
RaphaelRoyerRivard
opened
2 years ago
1
Produce a Cyclone instead of a Tank as the first Factory unit when scouting a Stargate
#1455
RaphaelRoyerRivard
closed
2 years ago
0
Against Protoss, scout for proxy with our Reaper before going in the opponent's base
#1454
RaphaelRoyerRivard
closed
2 years ago
0
Do not trigger Cloak against morphlings
#1453
RaphaelRoyerRivard
closed
2 years ago
0
Seeing a Techlab on a Starport (or just 2 Starports) should trigger preparation against Banshees
#1452
RaphaelRoyerRivard
closed
2 years ago
0
Supply depots are not raised by Adept Shades
#1451
RaphaelRoyerRivard
opened
2 years ago
0
We supposedly stop expanding after 3 bases
#1450
RaphaelRoyerRivard
opened
3 years ago
0
Gas workers become idle after a few seconds/minutes
#1449
RaphaelRoyerRivard
opened
3 years ago
0
Raven is produced too late against Zerg
#1448
RaphaelRoyerRivard
opened
3 years ago
0
Crash in castBuildingAbilities
#1447
RaphaelRoyerRivard
opened
3 years ago
0
Make sure we can beat Drone rush
#1446
RaphaelRoyerRivard
opened
3 years ago
0
First Reaper should ignore Bunkers before reaching the enemy mineral line
#1445
RaphaelRoyerRivard
opened
3 years ago
0
Loss was considered as a win
#1444
RaphaelRoyerRivard
closed
3 years ago
0
Tanks should not siege while retreating
#1443
RaphaelRoyerRivard
closed
3 years ago
0
Tank shot the wrong target
#1442
RaphaelRoyerRivard
opened
3 years ago
0
Detect and react against proxy builds
#1441
RaphaelRoyerRivard
opened
3 years ago
0
Bug with bunker gas mining
#1440
RaphaelRoyerRivard
closed
3 years ago
1
Test on new maps for ProBots
#1439
RaphaelRoyerRivard
closed
3 years ago
0
Workers kept suiciding into Sieged Tank while trying to go repair a burning Command Center
#1438
Unusual229
opened
3 years ago
1
Burning Command Center should flee to a repair station instead of idling
#1437
Unusual229
opened
3 years ago
0
We should research Yamato even when not all our production buildings are in use
#1436
RaphaelRoyerRivard
opened
3 years ago
0
We stopped worker production when we clearly didn't have enough
#1435
RaphaelRoyerRivard
closed
3 years ago
3
Crash against worker rush
#1434
RaphaelRoyerRivard
closed
3 years ago
0
Expand to location blocked by mineral walls once they are mined out
#1433
RaphaelRoyerRivard
opened
3 years ago
1
Move our ground units forward when attacking sieged up tanks
#1432
RaphaelRoyerRivard
closed
3 years ago
0
Lift base when there is more influence on the ground than in the air
#1431
RaphaelRoyerRivard
closed
3 years ago
0
Save our workers in our CC after we started a Reaper against worker rush to prevent ties
#1430
RaphaelRoyerRivard
closed
3 years ago
0
Workers are long distance mining instead of mining in our natural on PillarsOfGoldLE
#1429
RaphaelRoyerRivard
closed
3 years ago
1
Third base was started way too soon with STANDARD strat
#1428
RaphaelRoyerRivard
closed
3 years ago
1
Workers cannot stack on PillarsOfGold because there is no mineral pocket
#1427
RaphaelRoyerRivard
closed
3 years ago
0
First Reaper should not come back to defend against proxy Marines
#1426
RaphaelRoyerRivard
closed
3 years ago
0
No worker repaired a burning Starport
#1425
RaphaelRoyerRivard
opened
3 years ago
0
Cyclone is not getting out of range from Void Ray
#1424
RaphaelRoyerRivard
opened
3 years ago
0
Probe rush can still beat us
#1423
RaphaelRoyerRivard
closed
3 years ago
4
Reactored buildings are not prioritized for units that does not need a TechLab
#1422
RaphaelRoyerRivard
closed
3 years ago
0
Gas worker target is not respected when equals to 1
#1421
RaphaelRoyerRivard
opened
3 years ago
0
Prevent Starport from building Techlab if we want an early Viking
#1420
RaphaelRoyerRivard
closed
3 years ago
0
Workers have trouble repairing a Turret
#1419
RaphaelRoyerRivard
opened
3 years ago
0
We should not send our proxy Cyclone back to base to defend
#1418
RaphaelRoyerRivard
closed
3 years ago
0
Cyclone doesn't try to get out of range of Void Ray
#1417
RaphaelRoyerRivard
closed
3 years ago
0
Marines and Vikings are not backing up when focused by Lock-On
#1416
RaphaelRoyerRivard
closed
3 years ago
0
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