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RedDeadlyCreeper
/
ArmoredCombatExtended
A custom modification of ACF with additional content
MIT License
22
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23
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Merged dev with master
#144
RedDeadlyCreeper
closed
4 days ago
0
Added gunner exception system
#143
RedDeadlyCreeper
closed
4 days ago
0
Added a cost fallback for engines with undefined points
#142
RedDeadlyCreeper
closed
4 days ago
0
Various bugfixes
#141
RedDeadlyCreeper
closed
4 days ago
0
Added a safezone maker tool and safezone visualization
#140
RedDeadlyCreeper
closed
4 days ago
0
Engines without drivers default to seats. Added driver distance check.
#139
RedDeadlyCreeper
closed
4 days ago
0
Limits seat armor to 1mm. Should make player damage more consistent.
#138
RedDeadlyCreeper
closed
4 days ago
0
Calculate points for engines based of stats, instead of manually putting them in.
#137
KemGus
opened
1 week ago
1
Make a wiki page in regards to following systems
#136
KemGus
opened
1 week ago
1
Make crew seat exception for certain gun types
#135
KemGus
opened
1 week ago
1
Fixed firing guns without contraptions. Fixed aluminum cost.
#134
RedDeadlyCreeper
closed
1 week ago
0
Fixed firing guns without contraptions. Fixed aluminum cost.
#133
RedDeadlyCreeper
closed
1 week ago
0
[SUGGESTION] Improve backwards compatibility
#132
Efealtan0909
closed
1 week ago
2
Merged master with dev
#131
RedDeadlyCreeper
closed
1 week ago
0
Re-added point system using cframe. Removed GLATGMs from semiautos. Various bugfixes and changes.
#130
RedDeadlyCreeper
closed
1 week ago
0
Merged changes from dev to master
#129
RedDeadlyCreeper
closed
1 week ago
0
Fixed guns without defined points defaulting to a number.
#128
RedDeadlyCreeper
closed
1 week ago
0
Added KEShove concmd, Slightly reduced recoil, added 40mmSGL to backcomp
#127
RedDeadlyCreeper
closed
1 week ago
0
Added Ground Avoidance GPS and a black smoke rocket effect
#126
RedDeadlyCreeper
closed
2 weeks ago
0
Added underwater vars to swep missiles. Fixed line issue with HEFS APHE
#125
RedDeadlyCreeper
closed
2 weeks ago
0
Fixed medium missile motor and swapped tomahawk to large motor fx
#124
RedDeadlyCreeper
closed
2 weeks ago
0
Added Tomahawk Cruise missile and temporarily made missiles cancel roll.
#123
RedDeadlyCreeper
closed
2 weeks ago
0
Fixed effects attachpos of Mac's torpedoes
#122
RedDeadlyCreeper
closed
2 weeks ago
0
Numerous improvements to HE penetration
#121
RedDeadlyCreeper
closed
2 weeks ago
0
Initial Torpedo Implementation
#120
RedDeadlyCreeper
closed
2 weeks ago
0
Fix: ACF Extras compatibility
#119
CheezusChrust
closed
2 weeks ago
0
Fix: ACF Extras compatibility
#118
CheezusChrust
closed
2 weeks ago
0
Removed critent debug
#117
RedDeadlyCreeper
closed
3 weeks ago
0
Added basic blast penetration
#116
RedDeadlyCreeper
closed
3 weeks ago
0
Allow loaders to replace dead drivers and gunners
#115
RedDeadlyCreeper
closed
3 weeks ago
0
Added concmd toggleable checks for guns and engines
#114
RedDeadlyCreeper
closed
3 weeks ago
0
Merge dev with master
#113
RedDeadlyCreeper
closed
3 weeks ago
0
Rewrote but commented out point system code. Fixed RPM limit typo.
#112
RedDeadlyCreeper
closed
3 weeks ago
0
Removed legacy AP ammo includes and files
#111
RedDeadlyCreeper
closed
3 weeks ago
0
Changed decoys to block overshoot fusing
#110
RedDeadlyCreeper
closed
3 weeks ago
0
[SUGGESTION] Let owner damage the stuff they own with a new E2/SF command like acfDealDamage(E:entity)
#109
KemGus
opened
4 weeks ago
1
SWEP sounds break when using flashlight
#108
KemGus
opened
1 month ago
0
Added Basic Point System
#107
RedDeadlyCreeper
closed
1 month ago
0
Move event:OnArrived() to before the event.Sound nil check
#106
anormaltwig
closed
1 month ago
0
Some Balance Adjustments
#105
RedDeadlyCreeper
closed
1 month ago
0
Fixed water drag particle accelerator
#104
RedDeadlyCreeper
closed
1 month ago
0
buffed Atrifles
#103
pfannkatze
closed
4 days ago
0
fixed rdc values in semiauto cannons
#102
pfannkatze
closed
1 month ago
0
Update semiauto.lua to fix 57mm and 76mm having improper mag sizes
#101
pfannkatze
closed
1 month ago
0
Moved GLATGMs and SWEPs to new missiles
#100
RedDeadlyCreeper
closed
1 month ago
0
Enable KEShove Torque
#99
RedDeadlyCreeper
closed
1 month ago
0
Buffed ATGM speed, doubled seek cone of AAMs and SAMs.
#98
RedDeadlyCreeper
closed
1 month ago
0
Various FX Fixes
#97
RedDeadlyCreeper
closed
1 month ago
0
Make wearable armor entities (vest, helmet)
#96
KemGus
opened
1 month ago
0
Switching from stinger or javelin swep causes fps drops
#95
KemGus
opened
1 month ago
1
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