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RetroKoH
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S1Fixed
A successor to ReadySonic (Bugfixes, Optimizations, Changes)
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FindNearestTile LUT Non Functional when ChunksInROM is disabled
#41
IsoKilo
closed
3 days ago
1
Fix the "SCOR" Cutoff when using debug mode
#40
RunninPigeon
opened
1 week ago
1
Disable all abilities when using debug mode
#39
RunninPigeon
opened
1 week ago
2
Fix an accidental piece of palette appearing on the title screen bg
#38
RunninPigeon
closed
2 days ago
2
Make sound test index start at $00 instead of $80
#37
RunninPigeon
closed
5 days ago
1
add an easily editable example zone using the layout and tileset from test zone act 1 form classic sonic simulator
#36
rubiidev18alt
opened
1 week ago
6
Perfect Bonus when collecting all the ring in the level.
#35
RunninPigeon
closed
1 week ago
1
Super Sonic doesn't have unique sprites
#34
starleaf-luna
closed
1 week ago
3
Weird top screen black line
#33
RunninPigeon
closed
3 weeks ago
5
Sonic walks in water tunnels
#32
RetroKoH
closed
3 weeks ago
1
Collision Zip in LZ3
#31
RetroKoH
closed
3 weeks ago
0
Rings Counter doesn't INIT properly in LZ when HUDCentiseconds is enabled
#30
RetroKoH
closed
3 weeks ago
0
Selecting Continue from Title Screen without any saves crashes the game
#29
RunninPigeon
closed
3 weeks ago
5
SYZ2 Giant Ring bug
#28
RetroKoH
closed
3 weeks ago
1
Pushing animation bug
#27
RetroKoH
closed
3 weeks ago
1
Caterkiller head cannot be destroyed upon breaking
#26
RetroKoH
closed
3 weeks ago
0
LZ3 Water Surface Bug
#25
RetroKoH
closed
3 weeks ago
2
NEW GAME/CONTINUE Text Glitch
#24
RetroKoH
closed
1 month ago
0
Title Screen has wrong filename if you choose not to do uncompressed tile-maps/chunks
#23
RunninPigeon
closed
1 month ago
1
Having 2 Monitors on top of each other makes Sonic unable to jump.
#22
RunninPigeon
closed
3 weeks ago
1
Incorrect Timpani Pitches in SBZ
#21
RunninPigeon
closed
3 weeks ago
7
Expand Sound Select to $00-$FF
#20
RunninPigeon
closed
1 month ago
2
Inconsistent Spacing between HUD
#19
RunninPigeon
closed
1 month ago
1
Shield effects are semi displayed when going fast as Super Sonic
#18
RunninPigeon
closed
1 month ago
1
You can drown yourself while having Debug Mode object placement on
#17
RunninPigeon
closed
4 weeks ago
2
VRAM Overhaul issues
#16
RetroKoH
closed
3 weeks ago
1
Continue Screen doesn't display
#15
RetroKoH
closed
1 month ago
0
Super Sonic SFX doesn't play along with music
#14
RunninPigeon
closed
3 weeks ago
2
Convert Boss Robotnik, SBZ/Mobiless Robotnik, and the ending Capsule to DPLC
#13
RunninPigeon
opened
1 month ago
3
Speed Trails and Debug Mode causes sonic to have the sprite thats displayed in Debug Mode
#12
RunninPigeon
closed
1 month ago
1
Build option to turn off Debug Mode and Level Select
#11
RunninPigeon
closed
1 month ago
1
SRAM Support for Score, Lives, Zone, and Emeralds
#10
RunninPigeon
closed
1 month ago
1
Outdated Flex2 Project File
#9
RunninPigeon
closed
1 month ago
2
Air Rolls should allow you to use dropdash
#8
RunninPigeon
closed
1 month ago
2
Drop dash can't be used when having Invincibility or the Blue shield
#7
RunninPigeon
closed
1 month ago
9
Fix Spindash Rev sound when using Dropdash
#6
RunninPigeon
closed
1 month ago
1
Shield Monitors use wrong palette
#5
RunninPigeon
closed
1 month ago
0
Quickly using the fire shield causes the fire dash to persist.
#4
RunninPigeon
closed
1 month ago
3
256x256 Chunk with Extended Rom Chunks to $FF Branch
#3
RunninPigeon
closed
1 month ago
5
Compatibility with real hardware/Get rid of vdp port data cpu freeze
#2
RunninPigeon
closed
1 month ago
1
Add support for art editors for Sonic, and other maps/dplc's
#1
RunninPigeon
closed
1 month ago
3