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Rinnegatamante
/
vitaQuake
Port of Quake for Playstation Vita
GNU General Public License v3.0
125
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Seperate X and Y Sensitivity
#90
mav1o1
opened
2 years ago
0
crash on a specific room
#89
Sarkie
closed
2 years ago
3
Error build last state
#88
DvaMishkiLapa
closed
2 years ago
1
vitaQuake needs VitaGL rendering changes ported to fix compilation
#87
mattthw
opened
2 years ago
2
C2-12828-1 in Mission Pack 1
#86
kamilb880
opened
3 years ago
5
Crashes when sleeping and entering and leaving the LiveArea
#85
resero971
closed
3 years ago
3
Camera drift to screen center fixed
#84
MERLev
closed
4 years ago
0
Setting antialiasing.cfg to anything above 2 will cause coloured graphics
#83
Sarkie
opened
4 years ago
0
Request: Support custom skyboxes
#82
mattthw
opened
4 years ago
0
SCR_BeginLoadingPlaque() fails to draw loading.lmp on map start
#81
mattthw
opened
4 years ago
0
Add resolutions 1280x720, 1440x1080, 1920x1080
#80
ghost
closed
4 years ago
2
GPU crash in E1M3
#79
Rinnegatamante
closed
4 years ago
2
4.0 no longer supports external .lit files
#78
noradninja
closed
4 years ago
9
Crashes when loading official Mission Paks
#77
Sisee84
closed
5 years ago
4
Vitaquake crashing when choosing a mod from mod menu
#76
Purplstuph
opened
5 years ago
8
4.0 Crashes on startup
#75
noradninja
closed
5 years ago
16
Fix typo for uma0 check
#74
icelaglace
closed
5 years ago
0
unable to compile now.
#73
mrdude2478
closed
5 years ago
2
Adding ur0:/ support for "data" directory
#72
kamilb880
closed
5 years ago
1
no backround image and icons
#71
smallpack
closed
5 years ago
1
Fixing CVARs in the menu not being called properly
#70
Ch0wW
closed
6 years ago
0
Fixing issue with viewsize and the screen being messed up
#69
Ch0wW
closed
6 years ago
4
Gives me error c2-12828-1 on startup.
#68
Tomcoid
closed
6 years ago
2
Is there 3.65 support?
#67
lunalik2
closed
6 years ago
1
vitaQuake online play
#66
Lurgypai
closed
6 years ago
3
Live Area, icons and Background
#64
Ch3lin
closed
6 years ago
1
Fix Makefile to work on both *NIX and Windows
#63
NHellFire
closed
6 years ago
0
screen size / weapon height not setting correctly at start
#62
Phoenix09
closed
6 years ago
2
Seperate gyro sensitivity by axis
#61
jakebriggs
closed
6 years ago
2
Paths in makefile
#60
mrdude2478
closed
6 years ago
2
Gyro camera
#59
jakebriggs
closed
6 years ago
4
Revert "Fix gun position and viewport height (#53)"
#58
rsn8887
closed
6 years ago
0
crash on quit
#57
Phoenix09
closed
6 years ago
1
Update common.c
#56
st1x51
closed
6 years ago
1
Mp3 playback from cd tracks.
#55
mrdude2478
closed
6 years ago
2
Brightness adjustment to make game darker? [enhancement]
#54
rsn8887
closed
4 years ago
14
Fix gun position and viewport height
#53
rsn8887
closed
6 years ago
1
fix gun position, 3 fullscreen modes (full, half, no HUD)
#52
rsn8887
closed
6 years ago
3
fix Makefile with fullbrights
#51
rsn8887
closed
6 years ago
0
Make file - missing backslash
#50
mrdude2478
closed
6 years ago
2
[Bug either in VitaQuake or VitaGL] Gun and shotgun blast too low (EDIT: FIXED)
#49
rsn8887
closed
6 years ago
12
Implement fullbrights according to tutorial on quakewiki.net
#48
rsn8887
closed
6 years ago
0
Add support for overbrights and fullbrights (Enhancement) (EDIT: Fullbrights are already done)
#47
rsn8887
closed
4 years ago
4
Request - not an issue
#46
mrdude2478
closed
6 years ago
1
gl_flashblend is broken
#45
Rinnegatamante
closed
6 years ago
1
Broken particles rendering
#44
Rinnegatamante
closed
6 years ago
1
Version cee35f9
#43
mrdude2478
closed
6 years ago
2
Small contribution
#42
Ch3lin
closed
6 years ago
2
Use radial scaled deadzone only for aiming, not for movement
#41
rsn8887
closed
6 years ago
0
There aren't any instructions on how to build this.
#40
Tutankhamun8080
closed
6 years ago
2
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