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Robert42
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gl-research-toolkit
A small collection of tools thought for researching realtime graphic techniques using OpenGL
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Profide full tangent space to the deferred shading stage
#79
Robert42
closed
8 years ago
1
Handle multi manifold meshes, like Suzanne
#78
Robert42
closed
8 years ago
1
Fix voxelized sponza
#77
Robert42
closed
8 years ago
1
Use a QMessageDialog instead of a SDL_MessageBoxData for shader errors
#76
Robert42
opened
8 years ago
0
Distancefield for the whole scene Sponza & Cornell Box
#75
Robert42
closed
8 years ago
0
Crash
#74
Robert42
closed
8 years ago
2
Check, whether the luminous power and luminance are confused in the shaders
#73
Robert42
opened
8 years ago
0
Think, whether to enable triple buffering
#72
Robert42
opened
8 years ago
0
The debug posteffect shaders have a small offset while the cameras is being moved
#71
Robert42
closed
8 years ago
1
Check, whether the ao map is really used
#70
Robert42
closed
7 years ago
1
REMOVED
#69
Robert42
closed
8 years ago
0
CornellBox scenes are broken
#68
Robert42
closed
8 years ago
0
Automatically create meshes for light sources
#67
Robert42
closed
8 years ago
0
GLRT_SUPPORT_UPDATE_MOVABLE_UNIFORMS_SEPERATELY
#66
Robert42
opened
8 years ago
0
Uuid Management
#65
Robert42
closed
7 years ago
1
Measurements to find be most performant solutions
#64
Robert42
opened
8 years ago
0
Use CommandLists
#63
Robert42
closed
7 years ago
0
Add alternatives to FragmentedArray_Segment_Generic
#62
Robert42
opened
8 years ago
0
use more parallel exectution
#61
Robert42
opened
8 years ago
0
Instead of sorting the whole array of components/component data, use some more smart insertions
#60
Robert42
opened
8 years ago
0
Profiler: Allow Pausing
#59
Robert42
opened
8 years ago
0
Profiler: Show GPU time
#58
Robert42
opened
8 years ago
0
Profiler: Add Graph
#57
Robert42
opened
8 years ago
0
Allow navigating through the profiler
#56
Robert42
closed
8 years ago
2
Fix RectAreaLight
#55
Robert42
closed
8 years ago
1
Make the renderer more solid
#54
Robert42
closed
8 years ago
1
Try using an Array trait with buckets for scene management
#53
Robert42
closed
8 years ago
1
When a script exception occurs, also print out the callstack
#52
Robert42
opened
8 years ago
0
Fix Angelscript Value type registrations
#51
Robert42
closed
7 years ago
0
Improve performance for loading meshes
#50
Robert42
closed
7 years ago
1
Angelscript: Switch from as default string type std::string to QString
#49
Robert42
closed
7 years ago
1
refactor the scene to be fully compatible for handles from angelscript
#48
Robert42
closed
7 years ago
1
remove Debug Camera
#47
Robert42
closed
8 years ago
1
Seperate better scene from renderer
#46
Robert42
closed
8 years ago
0
Use a different dominant direction for diffuse than for specular?
#45
Robert42
closed
8 years ago
1
Fix Rect Area light
#44
Robert42
closed
8 years ago
1
Implement more lights
#43
Robert42
opened
8 years ago
0
Image Comparison
#42
Robert42
opened
8 years ago
0
allow using the print value shader everywhere.
#41
Robert42
opened
8 years ago
0
Improve light debugging visualization
#40
Robert42
opened
8 years ago
0
Anglescript Scene format
#39
Robert42
closed
8 years ago
0
make Components more data oriented
#38
Robert42
closed
7 years ago
1
Basic Lighting
#37
Robert42
closed
8 years ago
1
Movable Static Meshes
#36
Robert42
opened
8 years ago
0
Use Prefix-Code instead of temporary file?
#35
Robert42
closed
8 years ago
0
Prevent an endless loop to freeze the system
#34
Robert42
closed
8 years ago
2
allow including other scene json files
#33
Robert42
closed
8 years ago
1
Shader debugger
#32
Robert42
closed
8 years ago
0
Match the ingame camera and the blender camera
#31
Robert42
opened
8 years ago
0
Ensure Mesh instances are loaded as instances
#30
Robert42
closed
8 years ago
0
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