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Rystic
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clay
A small game I'm making with LWJGL.
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Mouse Action: Left-Click + Shift Demolish
#57
Rystic
closed
10 years ago
0
Mouse Action: Right Click Copy
#56
Rystic
closed
10 years ago
0
Mouse Action: Quick Clay Blocks
#55
Rystic
closed
10 years ago
0
Added weight is broken.
#54
Rystic
closed
10 years ago
0
Golems jitter when you modify the the path they've chosen.
#53
Rystic
closed
10 years ago
0
Logic should be broken out of Generic classes.
#52
Rystic
closed
10 years ago
1
Ramps should be demolished if no support block is adjacent.
#51
Rystic
closed
10 years ago
1
Golems sometimes get stuck on ramps, causing them to freeze forever.
#50
Rystic
closed
10 years ago
0
Ramps can face the wrong way, clinging onto a support building.
#49
Rystic
closed
10 years ago
0
Buildings shouldn't be buildable if they immediately would transform.
#48
Rystic
closed
10 years ago
0
Ramps should be able to be placed next to non-support blocks.
#47
Rystic
closed
10 years ago
0
Only inactive golems should have their behavior calculated.
#46
Rystic
closed
10 years ago
0
Implement a real font.
#45
Rystic
closed
10 years ago
0
Golem Behavior should be executed in its own process, on its own thread.
#44
Rystic
closed
10 years ago
1
Golem Behavior Process shouldn't run if there are no inactive golems.
#43
Rystic
closed
10 years ago
1
GUI needs to be broken out into its own thread.
#42
Rystic
closed
10 years ago
1
Create a release manager.
#41
Rystic
opened
10 years ago
0
Ramps that transform into Clay Blocks shouldn't use the 'unbuilt' texture.
#40
Rystic
closed
10 years ago
0
Buildings should only be scalable if all parts of it are built.
#39
Rystic
closed
10 years ago
1
If a storage is deleted, make sure claimed items tell their claiming building the task failed.
#38
Rystic
closed
10 years ago
0
Stoneware Golems
#37
Rystic
closed
10 years ago
1
Earthenware Golem (Mana/Architecture GOAL #7)
#36
Rystic
closed
10 years ago
1
Kiln
#35
Rystic
closed
10 years ago
1
GUI: Resource Management Menu
#34
Rystic
closed
10 years ago
0
Oven
#33
Rystic
closed
10 years ago
1
GUI: Storage Menu
#32
Rystic
closed
10 years ago
0
GUI: Building Menu
#31
Rystic
closed
10 years ago
0
Centre of Understanding
#30
Rystic
closed
10 years ago
1
Buildings should check if the golem is holding one of the items it needs.
#29
Rystic
closed
10 years ago
0
Task limits need to be enforced.
#28
Rystic
closed
10 years ago
0
Make Harvest tasks invalid if a golem is already holding an item.
#27
Rystic
closed
10 years ago
0
Put a cap on added weight.
#26
Rystic
closed
10 years ago
0
Golems can't repair in a Deephome.
#25
Rystic
closed
10 years ago
0
Send Map Update when storage becomes available.
#24
Rystic
closed
10 years ago
0
Personal Behaviors should have increasing weight until they are accomplished.
#23
Rystic
closed
10 years ago
0
Obelisks should produce inert clay, then create a harvest task for it.
#22
Rystic
closed
10 years ago
0
Golems only need to build one part of a building to use it.
#21
Rystic
closed
10 years ago
0
AI overhaul is causing slow down.
#20
Rystic
closed
10 years ago
0
Golems don't seem to be seeking the closest house when repairing themselves.
#19
Rystic
closed
10 years ago
1
GenericItem should keep track of what texture the item uses.
#18
Rystic
closed
10 years ago
0
Golems should dynamically recalculate their pathes when the map updates.
#17
Rystic
closed
10 years ago
0
Golems should give higher priority to building structures that produce resources they need.
#16
Rystic
closed
10 years ago
0
If a needed task is lacking the resource necessary to accomplish it, ignore it.
#15
Rystic
closed
10 years ago
0
Buildings should be able to request items necessary to build them.
#14
Rystic
closed
10 years ago
0
Golems should be able to store held items, power obelisks, repair themselves, and build other golems.
#13
Rystic
closed
10 years ago
1
Throw an exception if a building has N and S or E and W in its build instructions
#12
Rystic
closed
10 years ago
0
Non-support blocks shouldn't be able to be built underneath other blocks.
#11
Rystic
closed
10 years ago
0
If a building generates a harvest task, cancel it if its item is taken pre-maturely.
#10
Rystic
closed
10 years ago
0
Searches failed because the correct building was in use should not be marked as NO PATH FOUND.
#9
Rystic
closed
10 years ago
0
Deleting one part of a building should delete all parts of it.
#8
Rystic
closed
10 years ago
0
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