issues
search
Santarh
/
MToon
Toon Shader with Unity Global Illumination
MIT License
532
stars
59
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
WorldCoordinatesのOutlineがOpaqueモードで動作しない不具合の修正
#120
pspkurara
closed
6 months ago
1
特定Android端末で5分経過するだけでUV Scrollの見た目が大きく崩れる
#119
masa-ibara
closed
1 year ago
3
Fix v3.9
#118
Santarh
closed
1 year ago
0
MToonにて、RimLightの計算時にNaNが紛れ込む問題を修正
#117
notargs
closed
1 year ago
1
Black outline
#116
littlepetfrog
closed
1 year ago
0
iOS Reflection Bug
#115
orangeagain
closed
1 year ago
1
Fix a bug that uv scroll is stuttering
#114
notargs
closed
2 years ago
1
Shows up as black when i edit the material map
#113
torchesburn
closed
2 years ago
0
Fix v3.8
#112
Santarh
closed
3 years ago
0
Use GUID reference
#111
Santarh
closed
3 years ago
0
Fix v3.7
#110
Santarh
closed
3 years ago
0
Disable AutoReferenced in asmdefs
#109
Santarh
closed
3 years ago
0
Show warning if cutoff threshold was 1.0.
#108
Santarh
closed
1 year ago
0
RimLighting should be applied saturation in the same way as MainLighting.
#107
Santarh
closed
1 year ago
0
Add support for single pass instanced stereo rendering
#106
amamagi
closed
3 years ago
2
Remove LICENSE and README meta in .gitignore
#105
nowsprinting
closed
3 years ago
1
Fix v3.5
#104
Santarh
closed
3 years ago
0
Fix compile error when building with lightmap variants.
#103
Santarh
closed
3 years ago
0
Fix v3.4
#102
Santarh
closed
4 years ago
0
_Time maintains float precision.
#101
Santarh
closed
4 years ago
0
Deprecated にする
#100
Santarh
closed
1 year ago
0
Improve rendering of overlapping transparency
#99
emilianavt
closed
3 years ago
2
Fix strange alpha behaviour in cutout mode.
#98
emilianavt
closed
4 years ago
1
Add meta files for UPM reference
#97
ousttrue
closed
4 years ago
0
iOS環境にてゼロ除算が原因とみられるアーティファクトが起きる
#96
ghost
closed
1 year ago
4
Incompatible with Unity's Universal Render Pipeline (URP)?
#95
SJT1988
closed
1 year ago
2
Unity2019 Android GLES2.0 problem
#94
mhama
closed
4 years ago
3
ReadmeのTutorialのリンク先が消失している。
#93
yahagi-day
closed
4 years ago
1
カスタム法線が反映されていない
#92
iCyP
closed
5 years ago
2
Fix bug of setting RenderQueue serialized parameter.
#91
Santarh
closed
5 years ago
0
Fix bug of SetMToonParametersToMaterial function.
#90
Santarh
closed
5 years ago
0
陰面消去された面が輪郭描画により輪郭色で埋められる
#89
iCyP
closed
5 years ago
3
質問 UniVRM0.53と0.51でのGI Intensityの処理の違いについて
#88
m-sigepon
closed
5 years ago
2
Revert "fix problem with shade color component is lighter than lit color's one."
#87
Santarh
closed
5 years ago
0
fix problem with shade color component is lighter than lit color's one.
#86
Santarh
closed
5 years ago
0
Shade Colorが設定した色より明るくなっている
#85
MIAUMR
closed
5 years ago
2
Rim Lighting Mix is not working.
#84
Santarh
closed
1 year ago
0
Enable Alpha to Coverage only if Cutout.
#83
Santarh
closed
5 years ago
0
Implements Alpha to Coverage.
#82
Santarh
closed
5 years ago
1
Refactor UvRotationUnit property drawing.
#81
Santarh
closed
5 years ago
0
How about add Alpha to Coverage for MToon?
#80
NoviaDroid
closed
5 years ago
1
UV rotation UI improvement
#79
iCyP
closed
5 years ago
5
Fix v3.2
#78
Santarh
closed
5 years ago
0
Ignore white out by main light + ambient light pass.
#77
Santarh
closed
5 years ago
0
fix get property
#76
hiroj
closed
5 years ago
0
Fix v3.1
#75
Santarh
closed
5 years ago
0
Add Version Update Util
#74
Santarh
closed
5 years ago
0
Set MToon Version when material created ignore opening inspector.
#73
Santarh
closed
5 years ago
0
Add [NoScaleOffset] to _UvAnimMaskTexture
#72
iCyP
closed
5 years ago
2
Fix v3.0
#71
Santarh
closed
5 years ago
0
Next