issues
search
SnowflakePowered
/
librashader
RetroArch Shaders for All
Mozilla Public License 2.0
77
stars
7
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Finish nightly upgrade
#82
chyyran
opened
1 week ago
0
Nightly upgrade and bugfixes
#81
chyyran
closed
2 weeks ago
0
MPV Support
#80
user18081972
opened
3 weeks ago
0
[Metal] librashader creating texture exceeding max width
#79
jcm93
closed
2 weeks ago
1
mtl_filter_chain_frame with (1, 1)-sized output texture can cause use of (0, 0)-sized intermediate MTLTextures, crash
#78
jcm93
closed
2 weeks ago
1
Update wgpu
#77
IsaacMarovitz
closed
2 months ago
2
glslang (and spirv-cross) may not be linked statically as expected.
#76
Mastergatto
closed
2 months ago
6
Metal Shader Compatibility Report (via ares emulator)
#75
jcm93
opened
3 months ago
11
Rely on `GetDesc` rather than manual size data
#74
chyyran
opened
3 months ago
0
Revert frame blit workarounds
#73
chyyran
closed
3 months ago
0
Experimental D3D9 pipeline + bugfixes
#72
chyyran
closed
3 months ago
0
gl: load luts with TopLeft orientation, flipping render buffer instead
#71
chyyran
closed
4 months ago
0
lock improvements
#70
chyyran
closed
4 months ago
0
spirv-to-dxbc pipeline for D3D11
#69
chyyran
opened
4 months ago
0
deps: upgrade to windows 0.52
#68
chyyran
closed
4 months ago
0
vk: remove unneeded device arcs
#67
chyyran
closed
4 months ago
0
switch to glow for OpenGL
#66
chyyran
opened
4 months ago
0
unify vertex input struct
#65
chyyran
closed
4 months ago
0
Test shader reflection in CI optionally
#64
chyyran
closed
4 months ago
0
ci: add aarch64-windows build
#63
chyyran
closed
4 months ago
0
spirv-to-dxbc for D3D11
#61
chyyran
opened
4 months ago
0
ci: unify build workflow
#60
chyyran
closed
4 months ago
0
Prioritize spirv-to-dxil path for D3D12
#59
chyyran
closed
4 months ago
0
Remove dxil.dll requirement for d3d12
#58
chyyran
closed
4 months ago
0
use identity matrix for intermediate GL passes
#57
chyyran
closed
4 months ago
0
Building on Stable Rust
#55
chyyran
opened
4 months ago
0
0.2.0 chores
#54
chyyran
closed
4 months ago
0
0.2.0 bugfixes
#53
chyyran
closed
4 months ago
0
regression when building mega_bezel
#52
chyyran
closed
4 months ago
2
Update README.md
#51
chyyran
closed
4 months ago
0
CI improvements
#50
chyyran
closed
4 months ago
0
lib: use a vec-based hashmap implementation for small sizes
#49
chyyran
closed
4 months ago
0
Fails to build on Archlinux with rust 1.76
#48
Mastergatto
closed
4 months ago
3
Doc fixes
#47
chyyran
closed
4 months ago
0
cache: get rid of rusqlite to avoid a C dependency
#46
chyyran
closed
4 months ago
0
switch to redb
#45
chyyran
closed
4 months ago
3
opengl + other runtime fixes
#44
chyyran
closed
4 months ago
0
Add new scale mode and uniforms
#43
chyyran
closed
4 months ago
0
rotation uniforms
#42
chyyran
closed
4 months ago
0
Reflect refactor
#41
chyyran
closed
4 months ago
0
Scaletype `original`
#40
chyyran
closed
4 months ago
0
Subframe uniforms
#39
chyyran
closed
4 months ago
0
metal
#38
chyyran
closed
4 months ago
3
Preset context
#37
chyyran
closed
4 months ago
0
support building for macOS and non-linux unixes
#36
LukeUsher
closed
4 months ago
4
update deps and fix a double free in rt(vk)
#35
chyyran
closed
4 months ago
0
Remove shaderc and cmake from the build tree
#34
chyyran
closed
4 months ago
0
Cleanup
#33
chyyran
closed
4 months ago
0
Package shared library on Linux
#32
chyyran
closed
4 months ago
2
build: clean unused features
#31
chyyran
closed
5 months ago
0
Next