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SnowflakePowered
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librashader
RetroArch Shaders for All
Mozilla Public License 2.0
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Make things 'closer' to building on stable
#30
chyyran
closed
5 months ago
1
Fix build
#29
chyyran
closed
5 months ago
0
Is it possible to integrate librashader (LS) into Zelda Classic (ZC)?
#28
fm3845w0
closed
6 months ago
1
switch from shaderc to glslang
#27
chyyran
closed
4 months ago
1
Build Linux packages with OpenBuildService
#26
chyyran
closed
5 months ago
1
Storing DLL inside application
#25
ghost
closed
7 months ago
3
Add a WGPU runtime
#24
chyyran
closed
4 months ago
1
build: prefer linking shaderc statically
#23
chyyran
closed
7 months ago
0
build: update spirv-to-dxil-sys to reduce mesa build reqs
#21
chyyran
closed
7 months ago
0
Librashader.lib not being compiled as static
#20
star69rem
closed
6 months ago
22
nightly maintenance for rustc 1.73
#19
chyyran
closed
11 months ago
0
capi: better clarify story around panic safety
#18
chyyran
closed
1 year ago
0
deps: upgrade to windows 0.48.0
#17
chyyran
closed
1 year ago
0
Preset path wildcard replacement
#16
chyyran
closed
4 months ago
2
Apply librashader to any game/executable
#15
user18081972
opened
1 year ago
5
presets: allow unbalanced quotes
#14
chyyran
closed
1 year ago
0
d3d11/12: fix sampler set creation
#13
chyyran
closed
1 year ago
0
capi: emit delayload link arg for D3D12 dependencies
#12
chyyran
closed
1 year ago
0
librashader.dll pulls in unnecessary D3D12 imports
#11
chyyran
closed
1 year ago
0
Transparent shader cache
#10
chyyran
closed
1 year ago
0
WGPU backend
#9
chyyran
closed
4 months ago
1
Switch shader compiler to naga
#8
chyyran
closed
6 months ago
1
Some shaders output corrupted textures in DirectX 11
#7
chyyran
closed
1 year ago
9
Direct3D 12 Runtime
#6
chyyran
closed
1 year ago
0
Allow binding uniform names to both UBO and Push Constants
#4
chyyran
closed
1 year ago
0
Provide C++ examples for using librashader_ld.h
#1
star69rem
closed
1 year ago
33
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