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StStep
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tatzelwurm-client
Godot engine and wiki with some trig-examples of mass-battle movement, i.e., combining arcs and lines.
MIT License
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Create classes to store mobility and state information
#184
StStep
closed
4 years ago
1
Add dynamic parameter selection to debug plot
#183
StStep
closed
4 years ago
3
Implement plot scene for debugging state based movement
#182
StStep
closed
4 years ago
1
Implement state based wheeling
#181
StStep
opened
4 years ago
0
Implment state based marching
#180
StStep
closed
4 years ago
1
Implement State Based Rotation
#179
StStep
closed
4 years ago
2
Create battle results screen
#178
StStep
closed
4 years ago
0
Create unit selection screen
#177
StStep
closed
4 years ago
0
Create council of war action screen
#176
StStep
opened
4 years ago
0
Create a faction selection screen
#175
StStep
closed
4 years ago
0
Show unit status information when selected
#174
StStep
opened
4 years ago
0
Show a list of given commands to a unit when selected
#173
StStep
opened
4 years ago
0
Store Move Command Information
#172
StStep
closed
4 years ago
0
Track Invalid Commands due to overlapping terrain
#171
StStep
closed
4 years ago
0
Prevent completing the current turn if an invalid command exists
#170
StStep
closed
4 years ago
0
State based unit movement
#169
StStep
opened
4 years ago
1
When ending a turn, moves are performed
#168
StStep
closed
4 years ago
0
Added move node Limit to MoveUnit
#167
StStep
closed
4 years ago
0
Create a army roster tray for pulling arbitrary units from during deployment stage
#166
StStep
opened
4 years ago
0
Don't allow completing deployement with illegally placed units
#165
StStep
closed
4 years ago
0
Show valid deployment areas
#164
StStep
closed
4 years ago
0
Detect terrain collision
#163
StStep
closed
4 years ago
0
Detect Invalid Time coincident overlapping
#162
StStep
opened
4 years ago
0
Allow for canceling when adjusting a move node
#161
StStep
closed
4 years ago
1
When an adjusting node DNE, show it at current location
#160
StStep
closed
4 years ago
0
First Pass of Giving Unit Commands
#159
StStep
closed
4 years ago
0
As a designer, I want to be able to submit a configuration to a server for use by other players
#158
StStep
opened
6 years ago
0
Manage unit commands
#157
StStep
opened
6 years ago
0
As a player, I want to submit my commands to complete my turn
#156
StStep
opened
6 years ago
0
As a player, I want to know if a given command is invalid so I can give a valid one
#155
StStep
opened
6 years ago
0
As a player, I want to remove commands I've previously given so they don't occur
#154
StStep
opened
6 years ago
0
As a player, I want to modify the parameters of a command to change the order I have given
#153
StStep
opened
6 years ago
0
As a player, I want to modify the sequence of commands to change the order of my units actions
#152
StStep
opened
6 years ago
0
As a player, I want to modify the timing of my commands to fine tune the execution of them
#151
StStep
opened
6 years ago
0
As a player, I want to give a stance command to change my unit's stance
#150
StStep
opened
6 years ago
0
As a player, I want to give an attack command to make my units attack another unit
#149
StStep
opened
6 years ago
0
As a player, I want to give a march command to make my units move
#148
StStep
opened
6 years ago
0
Understand the battlefield
#147
StStep
opened
6 years ago
0
As a player, I want to view the battlefield terrain to understand the battlefield
#146
StStep
opened
6 years ago
0
As a player, I want overview the battlefield height map to understand the battlefield
#145
StStep
opened
6 years ago
0
As a player, I want to know if the opponent has submitted their turn to know when they are ready
#144
StStep
opened
6 years ago
0
As a player, I want to understand that statuses of units to understand the battlefield
#143
StStep
opened
6 years ago
0
As a player, I want to view the given commands to understand the battlefield
#142
StStep
opened
6 years ago
0
As a player, I want to see the current objective progress to see how I am doing in the battle
#141
StStep
opened
6 years ago
0
As a player, I want to view the predicted turn resolution to understand the battlefield
#140
StStep
opened
6 years ago
0
View turn results
#139
StStep
opened
6 years ago
0
As a player I want to view the final results of a battle to understand who won
#138
StStep
opened
6 years ago
0
As a player, I want to view the previous turn results to understand the overall battle
#137
StStep
opened
6 years ago
0
As a player, I want to view the unit actions of a turn to understand the resolution
#136
StStep
opened
6 years ago
0
As a player, I want to view the unit movements of a turn to understand the resolution
#135
StStep
opened
6 years ago
0
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