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StarArawn
/
bevy_tiled
A plugin for rendering tiled maps.
MIT License
155
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40
forks
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Added bevy/x11 as default feature
#66
bjorn
opened
2 years ago
1
winit error: Please select a feature to build for unix: `x11`, `wayland`
#65
jfkw
opened
3 years ago
1
Image collection tilesets
#64
DavidMikeSimon
closed
10 months ago
7
Remove TileMapChunk, do z transform in chunk Transform component instead
#63
Kurble
closed
3 years ago
2
New renderer
#62
StarArawn
opened
3 years ago
1
Fix flipped x/y in Object.size
#61
rparrett
closed
3 years ago
0
Embedded objects
#60
dmtaub
opened
3 years ago
0
Support Image Collection-based Tilesets
#59
dmtaub
opened
3 years ago
0
Updated APIs for objectgroup and get tiled objects via Map
#58
dmtaub
opened
3 years ago
4
Add some missing fields to Object
#57
rparrett
closed
3 years ago
1
Missing object fields
#56
rparrett
closed
3 years ago
2
on wasm and android bevy AssetIo is always relative to the execution path
#55
SarthakSingh31
closed
3 years ago
1
wasm builds fail on get_root_path
#54
rparrett
closed
3 years ago
4
Make the asset file path resolution same as bevy's assetio
#53
SarthakSingh31
closed
3 years ago
0
tiled::parse_with_path path arg is relative to execution path
#52
SarthakSingh31
closed
3 years ago
1
Incomplete path passed to tiled::parse_with_path
#51
SarthakSingh31
closed
3 years ago
3
Layer offset
#50
martinmolin
closed
3 years ago
1
Some light refactor work
#49
dmtaub
closed
3 years ago
0
"Index out of bounds" when TMX data is missing newlines
#48
wlinna
opened
3 years ago
4
Map scaling introduces artifacts
#47
martinlindhe
closed
3 years ago
11
Upgrade 0.5 commands
#46
dmtaub
closed
3 years ago
0
Update for bevy's renamed camera bindings
#45
rparrett
closed
3 years ago
4
Fix consistency with the XComponents -> XBundle refactor in bevy 0.4
#44
rparrett
closed
3 years ago
0
Add wasm/bevy_webgl2 support
#43
rparrett
closed
3 years ago
3
Update for latest bevy main pre-0.5
#42
rparrett
closed
3 years ago
1
Bevy 0.4 objects loading support
#41
dmtaub
opened
3 years ago
1
Investigate: Integration with bevy_tilemap
#40
dmtaub
opened
3 years ago
1
Object support for Isometric maps
#39
dmtaub
opened
3 years ago
0
allow specifying which stage process_loaded_tile_maps runs in
#38
dmtaub
opened
3 years ago
0
Asset events depend on tile textures
#37
dmtaub
closed
3 years ago
1
Load object groups / objects, and add auto-reload support
#36
dmtaub
closed
3 years ago
1
added example instructions
#35
Mossman1215
closed
3 years ago
0
tiles keep the flip flags until UV ordering happens
#34
dmtaub
closed
3 years ago
0
Update for future bevy 0.5 / bevy master
#33
rparrett
closed
3 years ago
3
Support for animated tiles and collision
#32
framp
opened
3 years ago
1
Support for animated tiles and collision
#31
framp
closed
3 years ago
0
Upgrade to bevy 0.4.0
#30
framp
closed
3 years ago
2
Update for bevy 0.4
#29
darthdeus
closed
3 years ago
2
Changin rendered maps
#28
josebaMdeL
opened
3 years ago
2
Tile alpha channel
#27
broady12345
opened
3 years ago
1
Update to bevy 0.3
#26
AlisCode
closed
3 years ago
0
Update to bevy 0.3
#25
AlisCode
closed
3 years ago
0
Fixed tile positioning
#24
Kurble
closed
3 years ago
2
Remove hardcoded scaling, allow scaling through the `Transform`
#23
Kurble
closed
4 years ago
0
Hexagonal map support ?
#22
NoelGraf
opened
4 years ago
4
adds zoom to the examples
#21
MichaelFroelich
closed
4 years ago
3
change to allow indice options
#20
MichaelFroelich
closed
3 years ago
1
bevy tiled must declare indice types
#19
MichaelFroelich
closed
3 years ago
1
Individual Tiles
#18
TomKnightDev
closed
4 years ago
1
Bevy 0.2 support
#17
cyclopunk
closed
4 years ago
2
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