issues
search
TheFiveMemberTeam
/
Retrograde-DarkOrbit
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Final release
#127
JacobAKnox
closed
3 weeks ago
0
Good team cannot win
#126
JacobAKnox
opened
3 weeks ago
0
Release changes
#125
JacobAKnox
closed
3 weeks ago
0
Release changes
#124
JacobAKnox
closed
3 weeks ago
0
Poiexp
#123
JacobAKnox
closed
3 weeks ago
0
Balance
#122
JacobAKnox
closed
3 weeks ago
0
Bug116
#121
JacobAKnox
closed
3 weeks ago
0
Chat is not blocked during action phase (probably info as well)
#120
JacobAKnox
opened
3 weeks ago
0
Add a message to show when a new turn starts
#119
JacobAKnox
opened
3 weeks ago
0
Status bar message math is off
#118
JacobAKnox
opened
3 weeks ago
0
Game freezes during information phase (seems fixed elsewhere, double check before demo)
#117
JacobAKnox
opened
3 weeks ago
0
Joining then leaving a lobby causes players to join the original game when it starts
#116
JacobAKnox
opened
3 weeks ago
1
Players can join the lobby for a game that is running
#115
JacobAKnox
opened
3 weeks ago
0
Inital balance guess
#114
JacobAKnox
opened
3 weeks ago
0
Fix server sending "undefined" during information phase when message queue is empty
#113
JosephTenEyck
opened
3 weeks ago
1
Handle enter on chatbox
#112
JosephTenEyck
opened
3 weeks ago
1
fixed status bar updates
#111
JacobAKnox
closed
3 weeks ago
0
Sprint7 release
#110
JacobAKnox
closed
3 weeks ago
0
Us15
#109
JacobAKnox
closed
3 weeks ago
0
Limit client poi updates
#108
JacobAKnox
closed
3 weeks ago
0
Wincon display
#107
JacobAKnox
closed
3 weeks ago
0
Show win condition to players
#106
JacobAKnox
closed
3 weeks ago
0
Add explaination text to POIs
#105
JacobAKnox
opened
1 month ago
0
Us17
#104
JacobAKnox
closed
1 month ago
0
US13 - Engineer, Rebel, Alien, Robot, and parasite roles
#103
JacobAKnox
opened
1 month ago
0
update US14
#102
JacobAKnox
closed
1 month ago
0
Us14
#101
JacobAKnox
closed
1 month ago
0
US17 - Make a game only start when there are more than 5 and don't allow players to join a lobby if there are 15 or moe
#100
JacobAKnox
closed
4 weeks ago
2
Update release
#99
JacobAKnox
closed
1 month ago
0
Update US14
#98
JacobAKnox
closed
1 month ago
0
Us12
#97
JacobAKnox
closed
1 month ago
0
Us12
#96
JosephTenEyck
closed
1 month ago
0
Us10
#95
JacobAKnox
closed
1 month ago
0
Us11
#94
JacobAKnox
closed
1 month ago
0
US15 - Add abilities to the queue when used
#93
JosephTenEyck
closed
3 weeks ago
0
US15 - Add status bar changes to the queue each turn
#92
JosephTenEyck
closed
4 weeks ago
2
US15 - Make a message queue and display on client's chat
#91
JosephTenEyck
closed
4 weeks ago
1
US14 - Select roles based on tag rather than type
#90
JosephTenEyck
closed
4 weeks ago
2
US14 - Add type tags to each role in the database
#89
JosephTenEyck
closed
4 weeks ago
2
US14 - Evil minions win with the evil leader
#88
JosephTenEyck
closed
4 weeks ago
1
Move status bars to a permanent UI location
#87
JacobAKnox
closed
4 weeks ago
5
US12 Load the interactive UI componenet of the ability into the role info component
#86
JacobAKnox
closed
1 month ago
0
US12 UI component for increase/decrease status bar ability
#85
JacobAKnox
closed
1 month ago
0
US11 POI shuffle system
#84
RayyanOIT
closed
1 month ago
1
US12 Ability function for increase/decrease status bar ability
#83
JacobAKnox
closed
1 month ago
3
US10 Life support decreases each turn proprtianally to the number of crew
#82
JosephTenEyck
closed
1 month ago
0
US12 Server side ability handler
#81
JacobAKnox
closed
1 month ago
0
US10 Evil team wins when crew is 0
#80
JosephTenEyck
closed
1 month ago
0
US12 Display ability info in role info component
#79
JacobAKnox
closed
1 month ago
1
US10 Power slowly increases each turn constant rate
#78
JacobAKnox
closed
1 month ago
1
Next