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TheRealBeef
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Beefs-Shader-Based-NVGs
Beefs Shader Based NVGs
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Remember last intensity setting
#30
TheRealBeef
opened
1 year ago
0
Feature: Refactor LUA to be more useful
#29
TheRealBeef
opened
2 years ago
6
Feature: Add custom descriptions for xml
#28
TheRealBeef
opened
2 years ago
1
Bug: Glossy SSR not functioning properly
#27
TheRealBeef
closed
2 years ago
0
Feature: Normalize lumscale to 1 (or MCM value) when NVGs are enabled
#26
TheRealBeef
opened
2 years ago
0
Bug: NVGs don't do any checks once you ADS, have some backup check to keep this from happening
#25
TheRealBeef
closed
2 years ago
0
Bug: When using binoculars NVGs behave incorrectly
#24
TheRealBeef
closed
2 years ago
1
Feature: Add sound to brightness adjustment
#23
TheRealBeef
closed
2 years ago
1
Feature: Adjustable scope brightness
#22
TheRealBeef
opened
2 years ago
0
Feature: Adjustable and/or enable/disable DOF in MCM Menu
#21
TheRealBeef
opened
2 years ago
0
Feature: Slider to adjust color Saturation for Each NVG Generation (Or option to choose from list)
#20
TheRealBeef
opened
2 years ago
0
Russian translation
#19
koreisha
closed
2 years ago
0
WTF: Update your comments in Night_Vision.h you idiot
#18
TheRealBeef
closed
2 years ago
0
Feature: Add Sky adjustment to night_vision.h
#17
TheRealBeef
closed
2 years ago
0
Feature: Set number of brightness intervals in MCM
#16
TheRealBeef
opened
3 years ago
0
Feature: Flip down animation for NVGs
#15
TheRealBeef
closed
2 years ago
1
Bug: Glitch effect from blowout overrides automatic turn-off of NVGs when ADS (if enabled)
#14
TheRealBeef
closed
3 years ago
1
Feature: Auto-turn off NVG when PDA pulled out
#13
TheRealBeef
closed
3 years ago
1
Bug: Glossy SSR gets blown out (As light source)
#12
TheRealBeef
closed
3 years ago
1
Feature: Turn off NVG when ADS
#11
TheRealBeef
closed
3 years ago
1
Feature: Russian Localization
#10
TheRealBeef
closed
2 years ago
2
Feature: Light glare/washout taking into account directionality of light source
#9
TheRealBeef
opened
3 years ago
0
Feature: IR Illuminator and IR Pointer
#8
TheRealBeef
opened
3 years ago
0
Feature: Glitch effect with low battery / low condition / on hit - Also expanding damage mechanic
#7
TheRealBeef
opened
3 years ago
1
Feature: Glitch Effect during blowouts
#6
TheRealBeef
closed
3 years ago
1
Feature: Calibration for world brightness
#5
TheRealBeef
opened
3 years ago
0
Compatibility: With Shader Based 2d Scope
#4
TheRealBeef
closed
2 years ago
2
Feature: Ability to set number of tubes per generation in MCM Menu
#3
TheRealBeef
closed
3 years ago
2
Feature: Add ability to dynamically change tube preset
#2
TheRealBeef
opened
3 years ago
1
Feature: Add option for various overlays
#1
TheRealBeef
opened
3 years ago
1