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Unity-Technologies
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AssetGraph
Visual Workflow Automation Tool for Unity.
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[WebGL] Failed to run player after building
#128
hiroki-o
closed
4 years ago
0
Manifest not passed to Build Player node
#127
hiroki-o
closed
4 years ago
1
Passing Manifest to Build Player option
#126
hiroki-o
closed
6 years ago
2
Build Asset Bundles trys to move manifest even when no bundles were built
#125
hiroki-o
opened
6 years ago
1
Build error when Manifest Name same as it's parent directory name.
#124
hiroki-o
opened
6 years ago
0
Question: How you solved layout. e.g lines not to be drawn over nodes and go arround them
#26
winxalex
closed
6 years ago
1
Missing Asset Graph selection at AssetBundles Browser
#123
hiroki-o
closed
5 years ago
3
Request to add Graph Tool to Package Manager
#122
hiroki-o
closed
5 years ago
3
Capacity reference is missing
#121
hiroki-o
closed
6 years ago
2
Nice Tool but Slow
#120
hiroki-o
closed
4 years ago
10
Unable detected by Assetbundle Browser
#119
hiroki-o
closed
6 years ago
2
Group items Into a large component In Graph Window
#118
hiroki-o
opened
6 years ago
2
Wrong asset count on connecting output
#117
hiroki-o
opened
6 years ago
0
absolutePath returns broken path
#116
hiroki-o
closed
6 years ago
1
Path Test fails on Windows
#115
hiroki-o
closed
6 years ago
1
Custom Node GUI
#114
hiroki-o
opened
6 years ago
3
AssetBundleManager: Android cannot load Asset Bundle from Streaming Assets properly
#113
hiroki-o
closed
6 years ago
2
Build error
#112
hiroki-o
closed
6 years ago
2
build error
#25
yingnierxiao
closed
4 years ago
0
When call NodeGUI->UpdateNodeRect outside OnGUI ,will throw "ArgumentException:You can only call GUI functions from inside OnGUI."
#111
hiroki-o
closed
6 years ago
1
platform build asset bundle using the same name
#110
hiroki-o
closed
6 years ago
4
Allow batch building for different platforms
#109
hiroki-o
closed
6 years ago
9
"Flatten directory" option for Export node is not clear enough
#108
hiroki-o
closed
4 years ago
1
Exception when selecting more than 1 node in the graph editor
#107
hiroki-o
closed
6 years ago
5
Loop when selecting ConnectionGUI
#106
hiroki-o
closed
6 years ago
4
Fail to load manifest file if the file name has space
#105
hiroki-o
closed
7 years ago
3
Request Sprite Atlas support
#104
hiroki-o
closed
4 years ago
2
AssetBundleGraph: Update PrefabBuilder script does not update prefab
#103
hiroki-o
closed
7 years ago
1
Failed to export asset bundle when pressing build button second time
#102
hiroki-o
closed
6 years ago
3
Group By File Path does not work as expected
#101
hiroki-o
closed
7 years ago
3
"Import Setting" is never finished.
#100
hiroki-o
closed
7 years ago
8
How to use relative path with the shared asset bundle?
#99
hiroki-o
closed
7 years ago
2
The stable grouping for new added assets
#98
hiroki-o
closed
7 years ago
1
New ABG cause exception
#97
hiroki-o
closed
7 years ago
2
Fail to create Modify Node
#96
hiroki-o
closed
7 years ago
1
"alpha is transparency" setting is not properly copied
#95
hiroki-o
closed
7 years ago
1
Overwriting Texture Importer will force overwrites Sprite slice setting
#94
hiroki-o
closed
7 years ago
2
Deleting component by Modifier causes NullReferenceException
#93
hiroki-o
closed
7 years ago
1
Can not set Texture Platform Setting for iOS
#92
hiroki-o
closed
7 years ago
1
Some exception error when delete folders
#91
hiroki-o
closed
7 years ago
3
How can i copy part node from one to other
#90
hiroki-o
closed
7 years ago
2
About optimize create Node operation
#89
hiroki-o
closed
7 years ago
2
AssetBundleBrowser AssetBundleBuildTab.cs InvalidOperationException
#88
hiroki-o
closed
7 years ago
2
cannot override import setting for specific platform(1.3/release)
#87
hiroki-o
closed
7 years ago
2
Upgrade ABGT1.2 To ABGT1.3
#86
hiroki-o
closed
7 years ago
6
Optimize StreamingAssets folder workflow for multiple platform
#85
hiroki-o
closed
7 years ago
1
How do I deal with the issue of Shared resources?
#84
hiroki-o
closed
7 years ago
3
Version.Settings.Path.BasePath throws exceptions on Windows
#83
hiroki-o
closed
7 years ago
2
Postprocess should handle all assemblies and create instance should use FullName
#82
hiroki-o
closed
7 years ago
3
Programatically create bundles
#81
hiroki-o
closed
7 years ago
6
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