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Valks-Games
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zombies
I'm trying to make a non-profit open-source C# Godot Zombies game.
MIT License
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Mixamo Animations do not come with root motion bone
#26
valkyrienyanko
opened
1 year ago
1
Can't edit animations once imported in Godot. Need to delete, redo everything if wanting to add another animation
#25
valkyrienyanko
closed
1 year ago
1
Weapon kickback in ADS clips through camera
#24
valkyrienyanko
closed
1 year ago
0
Root motion
#23
valkyrienyanko
closed
1 year ago
0
All zombies play their animations seemingly at the same time making them look like their in sync -- this is undesired
#22
valkyrienyanko
opened
1 year ago
0
ADS Gun animation has weird disappear effect near camera
#21
valkyrienyanko
closed
1 year ago
0
Zombies disappear when too close to player camera
#20
valkyrienyanko
closed
1 year ago
0
[Feature Request] Zombies react to bullet impact
#19
valkyrienyanko
opened
1 year ago
1
Weapon is in weird position for multiplayer view
#18
valkyrienyanko
opened
1 year ago
0
Player faces in opposite direction of camera set in editor when in-game
#17
valkyrienyanko
opened
1 year ago
0
Easier way to switch between attack animations?
#16
valkyrienyanko
opened
1 year ago
0
Zombie rotation feels glitchy and off when rotating towards player
#15
valkyrienyanko
opened
1 year ago
0
Zombie slides towards player
#14
valkyrienyanko
closed
1 year ago
2
Zombies are floating above nav mesh by a few pixels
#13
valkyrienyanko
closed
1 year ago
0
How to re-import rigged character without deleting it in godot everytime?
#12
valkyrienyanko
closed
1 year ago
1
`Geometry.CreateSphere()` should get its own class?
#11
valkyrienyanko
opened
1 year ago
0
Gun looks stretched when player cam FOV is high because gun cam was removed
#10
valkyrienyanko
opened
1 year ago
0
Zombie looks away from player when should be looking at player
#9
valkyrienyanko
closed
1 year ago
0
Gun should rotate up on the x-axis when too close to walls
#8
valkyrienyanko
closed
1 year ago
0
Player can shoot themselves from the inside because sometimes gun goes inside player mesh
#7
valkyrienyanko
closed
1 year ago
0
Changing `z` value of gun rest position requires redoing the entire reload animation to be in the right `z` position
#6
valkyrienyanko
closed
1 year ago
0
Weapon muzzle light flash appears farther away because it's rendered in gun camera
#5
valkyrienyanko
closed
1 year ago
0
Screen Space Reflections (SSR) makes the gun invisible when applied to the gun camera
#4
valkyrienyanko
closed
1 year ago
0
Weapon teleports between Rest and ADS positions when holding down fire button
#3
valkyrienyanko
opened
1 year ago
0
Roadmap
#2
valkyrienyanko
closed
1 year ago
0
Tabs and Spaces?
#1
valkyrienyanko
closed
1 year ago
2