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VinayGupta23
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alter-ego-game
A puzzle-platformer game with clones! Developed as part of CSCI526: Mobile Games at USC.
https://vinaygupta23.itch.io/alter-ego
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[WIP] Add bonus levels with new gem locations
#150
vinayg-usc
closed
1 year ago
1
Add partial level 9-3, new gem location in 6-2
#149
vinayg-usc
closed
1 year ago
0
[DO NOT MERGE] UI cleanup and fixes
#148
vinayg-usc
closed
1 year ago
0
Side-by-side and Stacked Jump Bug
#147
EfazMuh
opened
1 year ago
0
Infinite Jump Bug
#146
EfazMuh
opened
1 year ago
0
Pill duration
#145
EfazMuh
closed
1 year ago
1
Improve death animation for better feedback
#144
vinayg-usc
closed
1 year ago
0
UI week7-2
#143
rustinzhao
closed
1 year ago
0
UI week7
#142
Vacancyy
closed
1 year ago
1
Analytics data hooks midterm
#141
Ashutosh-30
closed
1 year ago
1
Player movement update
#140
EfazMuh
closed
1 year ago
0
Level sequence cleanup
#139
neilroshan
closed
1 year ago
0
unlocking levels based on gems
#138
naresh-chilukurthi
closed
1 year ago
1
Place 3 gems based on mechanic expertise
#137
vinayg-usc
closed
1 year ago
0
Design 3 expert levels unlocked by gems
#136
vinayg-usc
closed
1 year ago
1
Final WebGL and video creation
#135
vinayg-usc
closed
1 year ago
1
Final 6 metrics: Data collection pipeline
#134
vinayg-usc
closed
1 year ago
1
Analytics Week 7 Plots
#133
vinayg-usc
closed
1 year ago
0
New clone stacking level
#132
vinayg-usc
opened
1 year ago
0
Merging into branch with latest python code
#131
smaransrao
closed
1 year ago
0
Level sequence cleanup
#130
vinayg-usc
closed
1 year ago
5
Robust support for full-screen mode
#129
vinayg-usc
opened
2 years ago
2
General GDD changes
#128
vinayg-usc
closed
1 year ago
1
Data collection pipeline for 6 finalized metrics
#127
vinayg-usc
closed
1 year ago
1
Final 6 metrics: Plotting & validation
#126
vinayg-usc
closed
1 year ago
1
Level select - Functionality enhancements
#125
vinayg-usc
closed
1 year ago
1
Fix UI overlapping, add options menu
#124
vinayg-usc
opened
2 years ago
1
Add level changes to UI branch
#123
vinayg-usc
closed
2 years ago
0
Rework menus and UI flow
#122
vinayg-usc
closed
1 year ago
2
Level sequencing
#121
neilroshan
closed
2 years ago
1
Fixed player getting stuck when on top of a door
#120
EfazMuh
closed
2 years ago
1
Tab button position fix
#119
vinayg-usc
closed
2 years ago
0
Added the logic to show a "symbol" above player's head corresponding …
#118
Ashutosh-30
closed
2 years ago
2
Cleanup of pause menu bugs
#117
vinayg-usc
closed
2 years ago
0
Button multi controller fixes
#116
naresh-chilukurthi
closed
2 years ago
0
Level Sequence Design
#115
vinayg-usc
closed
2 years ago
6
What to do with gems?
#114
vinayg-usc
closed
1 year ago
3
SFX for key interactions
#113
vinayg-usc
opened
2 years ago
2
Make data analysis and plotting accessible to everyone
#112
vinayg-usc
closed
1 year ago
3
UI text is not scaling as per zoom
#111
vinayg-usc
closed
2 years ago
2
On going to next level, the player moves automatically
#110
vinayg-usc
opened
2 years ago
1
User journeys and overall flow
#109
vinayg-usc
closed
2 years ago
2
Better animation for player/clone death
#108
vinayg-usc
closed
1 year ago
1
Framework for level unlocking based on gems
#107
vinayg-usc
closed
1 year ago
2
Improve indication/mechanic of pill duration
#106
vinayg-usc
closed
1 year ago
1
Provide indication of different pill effects
#105
vinayg-usc
closed
2 years ago
1
Investigate better player control
#104
vinayg-usc
closed
1 year ago
1
Color-coding targets of button controller
#103
vinayg-usc
closed
1 year ago
5
Finalize 6 metrics and document in GDD
#102
vinayg-usc
closed
1 year ago
2
Add some pages at the level select menu, people can turn to different pages, with different levels.
#101
rustinzhao
closed
2 years ago
0
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