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VinayGupta23
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alter-ego-game
A puzzle-platformer game with clones! Developed as part of CSCI526: Mobile Games at USC.
https://vinaygupta23.itch.io/alter-ego
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Level Select UI redesign
#100
rustinzhao
closed
1 year ago
4
Reverse levels
#99
neilroshan
closed
2 years ago
5
Week 7: Pending items
#98
vinayg-usc
closed
2 years ago
1
Add hard levels and gems
#97
vinayg-usc
closed
2 years ago
1
[WIP] Improved analytics pipeline with 4 metrics
#96
vinayg-usc
closed
2 years ago
0
UI clean-up
#95
vinayg-usc
closed
2 years ago
0
Added FlipBoost and refactored powerup code
#94
neilroshan
closed
2 years ago
0
Player gets stuck when on top of a door
#93
vinayg-usc
closed
2 years ago
0
Add "expert" and clone-reverse levels
#92
vinayg-usc
closed
2 years ago
0
Add few gem locations in levels
#91
vinayg-usc
closed
2 years ago
1
Fixed box collision platform and edge case
#90
EfazMuh
closed
2 years ago
0
Fetch targets for multicontroller in start
#89
naresh-chilukurthi
closed
2 years ago
2
Physics bugs
#88
vinayg-usc
closed
2 years ago
2
Refactor speed powerup and its application into "status effects"
#87
vinayg-usc
closed
2 years ago
0
User study questionnaire for mid-term
#86
vinayg-usc
closed
1 year ago
4
Design 1-2 puzzle levels for multi-controller
#85
vinayg-usc
closed
2 years ago
1
UX Improvements for Week 6
#84
vinayg-usc
closed
2 years ago
0
UX improvements for moving platform/spike
#83
vinayg-usc
closed
2 years ago
4
Added gem prefab with collection function and modified game manager save
#82
EfazMuh
closed
2 years ago
0
UI enhance
#81
Vacancyy
closed
2 years ago
1
Add logic to store progress and gems
#80
vinayg-usc
closed
2 years ago
2
Track completion and gems with persistance
#79
vinayg-usc
closed
2 years ago
0
Mini-survey on level completion for feedback
#78
vinayg-usc
closed
1 year ago
0
Hard-to-reach gems as a risk/reward
#77
vinayg-usc
closed
2 years ago
2
Implement analysis and charting for new metrics
#76
vinayg-usc
closed
2 years ago
1
Cleanup and handle all cases in data collection
#75
vinayg-usc
closed
2 years ago
3
Clone reverse as a risk/reward?
#74
vinayg-usc
closed
2 years ago
1
Main Menu & Level Select UI Enhancements
#73
vinayg-usc
closed
2 years ago
6
Determine 4 metrics with mock-ups
#72
vinayg-usc
closed
2 years ago
2
Fixed singleton bug wiht return
#71
EfazMuh
closed
2 years ago
0
Fix bugs in levels from week 6 prototype
#69
rustinzhao
closed
2 years ago
0
Level 4-3 Wall Issue
#68
EfazMuh
closed
2 years ago
1
Level 3-2 Wall Placement
#67
EfazMuh
closed
2 years ago
1
Critical issue in singleton implementation
#66
vinayg-usc
closed
2 years ago
0
Add various new mechanics with levels
#65
vinayg-usc
closed
2 years ago
0
Added new levels, fixed name issues and UI issues for all the 11 levels
#64
rustinzhao
closed
2 years ago
0
Add falling platform levels
#63
vinayg-usc
closed
2 years ago
0
Pick level name from button text
#62
vinayg-usc
closed
2 years ago
0
UX Improvements
#61
vinayg-usc
closed
2 years ago
1
Explore a variety of mechanics
#60
vinayg-usc
closed
2 years ago
1
In-game UI enhancements
#59
vinayg-usc
closed
2 years ago
4
Rework UI for level select and pause menu
#58
vinayg-usc
closed
2 years ago
0
Fetch targets for multicontroller in start()
#57
naresh-chilukurthi
closed
2 years ago
1
Moveable spike button
#56
naresh-chilukurthi
closed
2 years ago
0
Added Analytics files
#55
smaransrao
closed
2 years ago
0
Fixed wall overlap bug
#54
EfazMuh
closed
2 years ago
1
Moveable platform
#53
naresh-chilukurthi
closed
2 years ago
0
Add falling platforms with basic art/animation
#52
vinayg-usc
closed
2 years ago
0
Moveable spike button
#51
naresh-chilukurthi
closed
2 years ago
0
UI update
#50
Vacancyy
closed
2 years ago
0
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