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VinayGupta23
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alter-ego-game
A puzzle-platformer game with clones! Developed as part of CSCI526: Mobile Games at USC.
https://vinaygupta23.itch.io/alter-ego
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Implement data analysis pipeline
#49
vinayg-usc
closed
2 years ago
1
Add levels for moving platforms
#48
vinayg-usc
closed
2 years ago
0
Moveable enemies and platforms (partial)
#47
vinayg-usc
closed
2 years ago
1
Moveable spike
#46
vinayg-usc
closed
2 years ago
0
Level Manager - Test environment support and bug fixes
#45
vinayg-usc
closed
2 years ago
0
Added LevelManager enhancements
#44
EfazMuh
closed
2 years ago
0
Moveable spike
#43
naresh-chilukurthi
closed
2 years ago
1
Memory leak when switching scenes
#42
vinayg-usc
closed
1 year ago
1
Generalize button controller to allow linking any object
#41
vinayg-usc
closed
2 years ago
0
Refactor button-object controller logic
#40
vinayg-usc
closed
2 years ago
3
Player can get stuck inside a door
#39
vinayg-usc
closed
2 years ago
0
Add levels for moving spikes
#38
vinayg-usc
closed
2 years ago
1
Level Manager Enhancements
#37
vinayg-usc
closed
2 years ago
0
Implement data collection pipeline
#35
vinayg-usc
closed
2 years ago
1
UI design
#34
EfazMuh
closed
2 years ago
0
Cleanup and fixes for UI
#33
vinayg-usc
closed
2 years ago
1
Add tutorial levels and scaffolding
#32
vinayg-usc
closed
2 years ago
0
Create menu and level select
#31
Vacancyy
closed
2 years ago
3
Added the analytics hook for player and clone deaths. It persists a .…
#30
smaransrao
closed
2 years ago
0
Prototype level progression
#29
EfazMuh
closed
2 years ago
0
Revamp world layout system and prefabs
#28
vinayg-usc
closed
2 years ago
2
Color code key-door pairs for identification
#27
vinayg-usc
closed
2 years ago
0
Basic gameplay with initial levels
#26
vinayg-usc
closed
2 years ago
1
Add basic sprites with animation
#25
vinayg-usc
closed
2 years ago
0
Delay in level restart due to death
#24
vinayg-usc
closed
2 years ago
0
Implement moving platforms
#23
vinayg-usc
closed
2 years ago
1
Tutorial levels and sequencing
#22
vinayg-usc
closed
2 years ago
4
UI for pause menu, level select and restart
#21
vinayg-usc
closed
2 years ago
0
Clone spawner waypoint
#20
vinayg-usc
closed
2 years ago
0
Storing level sequence with prefab to auto-progress
#19
vinayg-usc
closed
2 years ago
0
Implement falling platforms
#18
vinayg-usc
closed
2 years ago
0
Implement moving enemies
#17
vinayg-usc
closed
2 years ago
1
Basic gameplay
#16
smaransrao
closed
2 years ago
2
Respawn logic for Player and Clone implemented. Also, when the player…
#15
vinayg-usc
closed
2 years ago
0
Implement tilemap system for world layout
#14
vinayg-usc
closed
2 years ago
0
Added trap prefab
#13
naresh-chilukurthi
closed
2 years ago
0
Player jump fix
#12
EfazMuh
closed
2 years ago
1
Week 3 gameplay prototype
#11
vinayg-usc
closed
2 years ago
2
Add button and door prefab
#10
vinayg-usc
closed
2 years ago
0
Created player prefab with associated script and 2d material
#9
EfazMuh
closed
2 years ago
0
Initial pipeline for data collection from WebGL
#8
vinayg-usc
closed
2 years ago
2
Create platform/wall prefab
#7
vinayg-usc
closed
2 years ago
1
Create key and door prefab
#5
vinayg-usc
closed
2 years ago
2
Create trap prefab and explore way to restart level
#4
vinayg-usc
closed
2 years ago
5
Create player/clone prefab (dynamic)
#3
vinayg-usc
closed
2 years ago
2
Setup git workflow and starter project
#2
vinayg-usc
closed
2 years ago
0
Environment Setup
#1
vinayg-usc
closed
2 years ago
0
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