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Walther
/
clovers
Ray Tracing in Rust
https://walther.github.io/clovers/clovers/
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Improved Colors
#68
Walther
closed
6 months ago
0
Signed Distance Field function rendering
#67
Walther
opened
3 years ago
2
clovers as a bevy renderer?
#66
Walther
opened
3 years ago
0
Improved errors
#65
Walther
opened
3 years ago
0
Verify the output file can be written at the startup
#64
Walther
opened
3 years ago
0
Documentation coverage
#63
Walther
closed
3 years ago
1
Implement spatial and surface checker textures separately
#62
Walther
closed
3 years ago
0
Debug scene & improvements from using it
#61
Walther
closed
3 years ago
0
Try implementing Metropolis
#60
Walther
opened
3 years ago
0
Test using enum_dispatch or typetag
#59
Walther
closed
1 year ago
1
Re-think ConstantMedium
#58
Walther
opened
3 years ago
0
Improve Default behaviors for materials
#57
Walther
closed
3 years ago
0
Convert to using dyn traits again
#56
Walther
closed
3 years ago
1
Split hitablers
#55
Walther
closed
3 years ago
0
Objects should have default parameters
#54
Walther
opened
3 years ago
0
Look into tracing
#53
Walther
closed
2 years ago
1
Better defaults for scene, camera
#52
Walther
opened
3 years ago
0
Implement a surface-based checker texture
#51
Walther
closed
3 years ago
0
colorize.rs isn't pretty
#50
Walther
opened
3 years ago
0
Are init-structs code-smelly?
#49
Walther
opened
3 years ago
0
hitable.rs looks code-smelly
#48
Walther
opened
3 years ago
0
Multiple constructor options
#47
Walther
opened
3 years ago
0
Implement default values for material, texture, color
#46
Walther
closed
3 years ago
0
Materials, textures, colors should have default values
#45
Walther
closed
3 years ago
0
Odd light behavior: projection vs blur
#44
Walther
closed
2 years ago
1
attempt manual threading without rayon
#43
Walther
closed
3 years ago
0
Bug: priority_objects mandatory
#42
Walther
opened
3 years ago
0
2020 10 fight some nans
#41
Walther
closed
3 years ago
0
Minor refactoring of draw.rs and adjacent main.rs changes
#40
Walther
closed
3 years ago
0
Bring back ConstantMedium smoke objects
#39
Walther
closed
3 years ago
0
Update dependencies
#38
Walther
closed
3 years ago
0
Subtractive elements?
#37
Walther
opened
4 years ago
0
Un-Arc HitablePDF
#36
Walther
closed
4 years ago
0
Try using an experimental rayon branch
#35
Walther
closed
3 years ago
0
Attempt using ultraviolet in place of nalgebra
#34
Walther
closed
3 years ago
0
Add some missing functions to Rect variants
#33
Walther
closed
4 years ago
0
Investigate Open Shading Lanugage support
#32
Walther
opened
4 years ago
0
Import scenes from files
#31
Walther
closed
4 years ago
0
Separate binary and library, feature-gate CLI and GUI
#30
Walther
closed
4 years ago
0
Add --output parameter to the CLI
#29
Walther
closed
4 years ago
0
Project brand identity
#28
Walther
opened
4 years ago
0
Project structure cleanup
#27
Walther
closed
3 years ago
1
Consider options for physics
#26
Walther
opened
4 years ago
0
Demo: WebAssembly
#25
Walther
opened
4 years ago
0
Clean up serde deserialize & serialize
#24
Walther
closed
4 years ago
1
Improve "defocus blur" / "bokeh"
#23
Walther
closed
1 month ago
1
Consider debug logging for NaN values and possibly other errors
#22
Walther
opened
4 years ago
0
Consider using quickcheck or similar for checking the maths
#21
Walther
closed
6 months ago
1
First test
#20
Walther
closed
2 years ago
2
Investigate GPU support
#19
Walther
closed
3 years ago
1
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