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Walther
/
clovers
Ray Tracing in Rust
https://walther.github.io/clovers/clovers/
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2021-09-12 Refactoring
#118
Walther
closed
2 years ago
0
Bounding Interval Hierarchy
#117
Walther
closed
2 years ago
1
BVHNode improvements
#116
Walther
closed
1 month ago
4
Rewrite the GUI application
#115
Walther
closed
2 years ago
0
2021-09-02 Dependency upgrades
#114
Walther
closed
3 years ago
0
Implement support for some curve-based geometries
#113
Walther
opened
3 years ago
0
Implement an experimental normalmap rendering method
#112
Walther
closed
3 years ago
0
Implement STL object, add Utah Teapot scene
#111
Walther
closed
3 years ago
0
Render pass / render mode: normal only
#110
Walther
closed
3 years ago
0
Investigate performance regression
#109
Walther
closed
2 years ago
1
Convenience types: Point vs Vector
#108
Walther
closed
6 months ago
0
Add a teapot rendering scene
#107
Walther
closed
3 years ago
0
Create a new triangle primitive
#106
Walther
closed
3 years ago
0
Possible bug: scene file needs an even number of items?
#105
Walther
closed
2 years ago
1
Metadata in the written images
#104
Walther
closed
1 year ago
1
2021-08-29 Refactoring
#103
Walther
closed
3 years ago
0
Update wgpu
#102
Walther
closed
3 years ago
0
CI action for rendering all test scenes
#101
Walther
closed
1 year ago
1
Convert all scenes written in Rust to json
#100
Walther
closed
3 years ago
0
Deprecate `rect.rs`
#99
Walther
closed
3 years ago
0
New AABB implementation
#98
Walther
closed
2 years ago
1
Samples: saturating add
#97
Walther
opened
3 years ago
0
Add a general `triangle` structure
#96
Walther
closed
3 years ago
0
2021-08-28 refactoring part 3
#95
Walther
closed
3 years ago
0
2021-08-28 Refactoring part 2
#94
Walther
closed
3 years ago
0
2021-08-28 refactoring
#93
Walther
closed
3 years ago
0
Update github workflows
#92
Walther
closed
3 years ago
0
2021-08-27 Refactoring
#91
Walther
closed
3 years ago
0
2021-08-26 refactoring
#90
Walther
closed
3 years ago
1
Add a more general `quad` structure
#89
Walther
closed
3 years ago
0
Ensure the library is 100% no_std compatible
#88
Walther
opened
3 years ago
0
GPU accelerated rendering
#87
Walther
opened
3 years ago
0
Use #[serde(deny_unknown_fields)]
#86
Walther
opened
3 years ago
0
GPU acceleration with rust-gpu
#85
Walther
closed
3 years ago
0
2021-08-17-refactoring
#84
Walther
closed
3 years ago
0
Additional color input methods
#83
Walther
closed
2 years ago
1
2021 08 12 refactoring
#82
Walther
closed
3 years ago
0
2021-08-11-refactoring
#81
Walther
closed
3 years ago
0
2021 08 09 refactoring
#80
Walther
closed
3 years ago
0
2021 08 08 Refactoring
#79
Walther
closed
3 years ago
0
Also log to a file (because why not)
#78
hawkw
closed
3 years ago
0
Fix up `tracing-timing` integration
#77
hawkw
closed
3 years ago
0
WIP: attempt to use tokio-tracing
#76
Walther
closed
3 years ago
1
WIP: attempt spectral rendering...
#75
Walther
closed
3 years ago
1
Going back from enum to dyn traits, attempt n+1
#74
Walther
closed
3 years ago
1
draw: refactor sample() into a function
#73
Walther
closed
3 years ago
0
Add initial benchmarking tooling
#72
Walther
closed
3 years ago
1
Reorganization of the workspace
#71
Walther
closed
3 years ago
0
Thin film interference?
#70
Walther
opened
3 years ago
0
Documentation improvements
#69
Walther
closed
3 years ago
1
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