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Waridley
/
hack-and-slash
WIP Hack-and-slash game made with Bevy
European Union Public License 1.2
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UI
#40
Waridley
opened
1 month ago
0
Initial 3D UI framework and input binding detection
#39
Waridley
closed
7 months ago
0
Update to Bevy 0.13.1
#38
Waridley
closed
7 months ago
0
Player parameters and assets as resources in a Scene file
#37
Waridley
closed
9 months ago
0
Reorganization
#36
Waridley
closed
9 months ago
0
Some performance tweaks after setting up Tracy
#35
Waridley
closed
9 months ago
0
More SFX & Cleanup
#34
Waridley
closed
9 months ago
0
Stitch navmeshes together
#33
Waridley
opened
9 months ago
0
Make `DistanceDither` the base material for almost all meshes in the game
#32
Waridley
closed
9 months ago
0
Terrain Querying
#31
Waridley
closed
9 months ago
0
Seedable terrain
#30
Waridley
closed
9 months ago
0
Dither fog
#29
Waridley
closed
9 months ago
0
"Infinite" terrain generation
#28
Waridley
closed
9 months ago
1
Add camera smoothing preferences and impl Reflect
#27
Waridley
closed
9 months ago
0
Movement abilities
#26
Waridley
closed
9 months ago
0
Animation system
#25
Waridley
closed
9 months ago
1
Character controller improvements
#24
Waridley
closed
9 months ago
1
Vendored astar
#23
Waridley
closed
9 months ago
1
Aesthetics improvements
#22
Waridley
closed
9 months ago
1
RonReflectAssetLoader
#21
Waridley
closed
9 months ago
1
More combat abilities
#20
Waridley
opened
11 months ago
0
Enemies
#19
Waridley
opened
11 months ago
0
Generate infinite chunks
#18
Waridley
closed
9 months ago
1
Ability to introspect the pathfinding algorithm
#17
Waridley
opened
11 months ago
1
Spawn entities at random point on terrain
#16
Waridley
closed
9 months ago
0
Transmissive Bubbles
#15
Waridley
closed
11 months ago
0
Fix physics interpolation
#14
Waridley
closed
11 months ago
0
Initial Gamepad support
#13
Waridley
closed
11 months ago
0
Debug UI
#12
Waridley
closed
11 months ago
0
Day-night cycle is now a configurable Resource
#11
Waridley
closed
11 months ago
1
A bunch of pending nightly changes
#10
Waridley
closed
11 months ago
0
Update to Bevy 0.11
#9
Waridley
closed
1 year ago
0
Trying out tests in ci
#8
Waridley
closed
1 year ago
0
Persistent settings & internal improvements
#7
Waridley
closed
1 year ago
0
Fix wasm bloom crash & add MSAA + FXAA settings
#6
Waridley
closed
2 years ago
1
Small fixes & ci improvements
#5
Waridley
closed
2 years ago
0
Prototype pause menu & Aesthetic improvements
#4
Waridley
closed
2 years ago
0
Pickups now emit from the ground and float upwards
#3
Waridley
closed
2 years ago
0
Gameplay!
#2
Waridley
closed
2 years ago
0
Release new player model & AoE ability prototype
#1
Waridley
closed
2 years ago
0