a-e-k / canvas_ity

A tiny, single-header <canvas>-like 2D rasterizer for C++
ISC License
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2d 2d-graphics c-plus-plus canvas cpp drawing graphics graphics-library header-only library rasterizer renderer rendering vector-graphics

canvas_ity

Tests

This is a tiny, single-header C++ library for rasterizing immediate-mode 2D vector graphics, closely modeled on the basic W3C (not WHATWG) HTML5 2D canvas specification.

The priorities for this library are high-quality rendering, ease of use, and compact size. Speed is important too, but secondary to the other priorities. Notably, this library takes an opinionated approach and does not provide options for trading off quality for speed.

Despite its small size, it supports nearly everything listed in the W3C HTML5 2D canvas specification, except for hit regions and getting certain properties. The main differences lie in the surface-level API to make this easier for C++ use, while the underlying implementation is carefully based on the specification. In particular, stroke, fill, gradient, pattern, image, and font styles are specified slightly differently (avoiding strings and auxiliary classes). Nonetheless, the goal is that this library could produce a conforming HTML5 2D canvas implementation if wrapped in a thin layer of JavaScript bindings. See the accompanying C++ automated test suite and its HTML5 port for a mapping between the APIs and a comparison of this library's rendering output against browser canvas implementations.

:memo: Example

The following complete example program writes out a TGA image file and demonstrates path building, fills, strokes, line dash patterns, line joins, line caps, linear gradients, drop shadows, and compositing operations. See the HTML5 equivalent of the example on the right (scroll the code horizontally if needed) and compare them line-by-line. Note that the minor differences in shading are due to the library's use of gamma-correct blending whereas browsers typically ignore this.

canvas_ity HTML5
```c++ #include #include // Include the library header and implementation. #define CANVAS_ITY_IMPLEMENTATION #include "canvas_ity.hpp" int main() { // Construct the canvas. static int const width = 256, height = 256; canvas_ity::canvas context( width, height ); // Build a star path. context.move_to( 128.0f, 28.0f ); context.line_to( 157.0f, 87.0f ); context.line_to( 223.0f, 97.0f ); context.line_to( 175.0f, 143.0f ); context.line_to( 186.0f, 208.0f ); context.line_to( 128.0f, 178.0f ); context.line_to( 69.0f, 208.0f ); context.line_to( 80.0f, 143.0f ); context.line_to( 32.0f, 97.0f ); context.line_to( 98.0f, 87.0f ); context.close_path(); // Set up the drop shadow. context.set_shadow_blur( 8.0f ); context.shadow_offset_y = 4.0f; context.set_shadow_color( 0.0f, 0.0f, 0.0f, 0.5f ); // Fill the star with yellow. context.set_color( canvas_ity::fill_style, 1.0f, 0.9f, 0.2f, 1.0f ); context.fill(); // Draw the star with a thick red stroke and rounded points. context.line_join = canvas_ity::rounded; context.set_line_width( 12.0f ); context.set_color( canvas_ity::stroke_style, 0.9f, 0.0f, 0.5f, 1.0f ); context.stroke(); // Draw the star again with a dashed thinner orange stroke. float segments[] = { 21.0f, 9.0f, 1.0f, 9.0f, 7.0f, 9.0f, 1.0f, 9.0f }; context.set_line_dash( segments, 8 ); context.line_dash_offset = 10.0f; context.line_cap = canvas_ity::circle; context.set_line_width( 6.0f ); context.set_color( canvas_ity::stroke_style, 0.95f, 0.65f, 0.15f, 1.0f ); context.stroke(); // Turn off the drop shadow. context.set_shadow_color( 0.0f, 0.0f, 0.0f, 0.0f ); // Add a shine layer over the star. context.set_linear_gradient( canvas_ity::fill_style, 64.0f, 0.0f, 192.0f, 256.0f ); context.add_color_stop( canvas_ity::fill_style, 0.30f, 1.0f, 1.0f, 1.0f, 0.0f ); context.add_color_stop( canvas_ity::fill_style, 0.35f, 1.0f, 1.0f, 1.0f, 0.8f ); context.add_color_stop( canvas_ity::fill_style, 0.45f, 1.0f, 1.0f, 1.0f, 0.8f ); context.add_color_stop( canvas_ity::fill_style, 0.50f, 1.0f, 1.0f, 1.0f, 0.0f ); context.global_composite_operation = canvas_ity::source_atop; context.fill_rectangle( 0.0f, 0.0f, 256.0f, 256.0f ); // Fetch the rendered RGBA pixels from the entire canvas. unsigned char *image = new unsigned char[ height * width * 4 ]; context.get_image_data( image, width, height, width * 4, 0, 0 ); // Write them out to a TGA image file (TGA uses BGRA order). unsigned char header[] = { 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, width & 255, width >> 8, height & 255, height >> 8, 32, 40 }; for ( int pixel = 0; pixel < height * width; ++pixel ) std::swap( image[ pixel * 4 + 0 ], image[ pixel * 4 + 2 ] ); std::ofstream stream( "example.tga", std::ios::binary ); stream.write( reinterpret_cast< char * >( header ), sizeof( header ) ); stream.write( reinterpret_cast< char * >( image ), height * width * 4 ); delete[] image; } ``` ```html Example ```

:sparkles: Features

High-quality rendering

Ease of use

Compact size

:warning: Limitations

:computer: Usage

This is a single-header library. You may freely include it in any of your source files to declare the canvas_ity namespace and its members. However, to get the implementation, you must

#define CANVAS_ITY_IMPLEMENTATION

in exactly one C++ file before including this header.

Then, construct an instance of the canvas_ity::canvas class with the pixel dimensions that you want and draw into it using any of the various drawing functions. You can then use the get_image_data() function to retrieve the currently drawn image at any time.

See each of the public member function and data member (i.e., method and field) declarations for the full API documentation. Also see the accompanying C++ automated test suite for examples of the usage of each public member, and the test suite's HTML5 port for how these map to the HTML5 canvas API.

To build the test program, either just compile the one source file directly to an executable with a C++ compiler, e.g.:

g++ -O3 -o test test.cpp

or else use the accompanying CMake file. The CMake file enables extensive warnings and also offers targets for static analysis, dynamic analysis, measuring code size, and measuring test coverage.

By default, the test harness simply runs each test once and reports the results. However, with command line arguments, it can write PNG images of the test results, run tests repeatedly to benchmark them, run just a subset of the test, or write out a new table of expected image hashes. Run the program with --help to see the usage guide for more on these.

:copyright: License

This software is distributed as open source under the terms of the permissive ISC license.

:mailbox: Contributing

Please do not send pull requests! They will be politely declined at this time. This library is open source, but not currently open to outside code contributions. It is also considered largely feature-complete. (Moreover, this GitHub repository is only a mirror for publishing releases from the author's local Mercurial repository.)

Bug reports, discussions, kudos, and notices of nifty projects built using this library are most welcome, however.