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Could this ever come to Godot 4.x?
If needed I could help with the porting.
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Hello! I am new here and I noticed that this is in Godot 3 and I want to help it go to Godot 4+ to really help the community learn awesome / great multiplayer skills with a working and really cool dem…
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Hello, I was wondering if a backport to 3.5 or 3.6 versions would be to hardful to make and what kind of 4.x dependencies this addons rely on to give it a try myself in case it's possible.
(Sorry my …
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**Your Godot version:**
4.2
**Issue description:**
Example code in the `HilbertHotel::init()` function on the "Custom Godot Server" page uses static methods `Thread::create` and `Mutex::create` whi…
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Godot can be made self-contained (portable) by creating a `._sc_` or `_sc_` file in the installation directory. See the [docs](https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#self-…
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Currently freetype is used for the font engine, ideally we should be using the font system in Godot to allow for font resources to be shared with RmlUi and Godot's own Control nodes.
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Hello,
Numerous existing games are written using the godot engine version 3.X.
Would it be possible to port the godot-rl-agents to those version?
I can try to help on this but I need first to…
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This happens when two clients locally try connecting to the same remote server. Running a local server is fine.
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I know 4.3 isn't out yet but is there currently a way I can assign a TileMapLayer node to a generator rather than a Tilemap node? Couldn't find any info about this
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### **Describe the bug**
As title.
### **To Reproduce**
**test.ink**
```
-> example
EXTERNAL test1()
EXTERNAL test2()
=== function test1() ===
~ return
=== function test2() ===
…