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paulloz
/
godot-ink
Ink integration for Godot Engine.
MIT License
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Continue() not working as expected when calling external functions
#97
knochenhans
closed
3 weeks ago
2
Update ink to 1.2.0
#96
nofuncoding
opened
1 month ago
0
Godot complaining icon GodotInk.svg not found
#95
Phoenixkaze
closed
1 month ago
1
Calling an ink function bound using BindExternalFunction to a gdscript lambda function fails.
#94
darthnotarius
closed
1 week ago
1
Get all story variables
#93
nebfield
opened
4 months ago
1
TagsForContentAtPath function doesn't work in GDScript.
#92
DeadManIV
opened
5 months ago
2
Can't find the Story property in the inspector
#91
GJKiseki
closed
5 months ago
3
4.2.2 GDScript Interop issue
#90
Bard09
closed
1 week ago
4
Ensure visits can be counted
#89
goldenxp
closed
8 months ago
2
InitializeRuntimeStory is never called when passing in Ink Json String
#88
a2937
opened
8 months ago
3
Update actions to use Node.js 20
#87
paulloz
closed
8 months ago
0
Fix `ArgumentNullException` when retrieving choice tags through GDS interop
#86
paulloz
closed
8 months ago
0
Plugins do not work in 4.1.1
#85
cy1mat1auto
closed
9 months ago
2
Error calling InkChoice GetTags() via GDScript Interop
#84
Bard09
closed
8 months ago
1
Iterating Ink List content after FetchVariable?
#83
Bard09
opened
9 months ago
3
i can not find the .csproj file in my godot4.2
#82
nemeseven
closed
9 months ago
12
Unable to export release builds due to missing assembly reference
#81
VishalRamki
closed
10 months ago
5
Fix preprocessor directive in InkStory.cs
#80
valknight
closed
10 months ago
3
InkStory isn't a GlobalClass when using Godot 4.2
#79
valknight
closed
10 months ago
2
Addons disabbling itself sometimes on Godot 4.2 .Net
#78
hippocau
closed
11 months ago
1
Ink import gets deleted/FileSystem pane no longer displays Ink files
#77
jairenee
opened
11 months ago
2
Update quickstart guide with platform info
#76
kaisoapbox
closed
11 months ago
3
Calling RemoveParagraph() in MetaClicked event within RichTextLabel crashes Godot
#75
knochenhans
closed
12 months ago
1
Fix mixed indentation in plugin.gd
#74
paulloz
closed
1 year ago
0
plugin.gd Error: Mixed use of tabs and spaces for indentation
#73
TheKizzyDev
closed
1 year ago
0
Fix include detection when using `\r\n`
#72
paulloz
closed
1 year ago
0
Never use absolute paths to load addon things
#71
paulloz
closed
1 year ago
0
Expose onError handler method
#70
TheCuriosityEngine
opened
1 year ago
0
Move to Godot 4.2
#69
paulloz
closed
1 year ago
0
Included Ink files doesn't cause the Ink Story to be recompiled correctly
#68
klootas
closed
1 year ago
2
Better error management during plugin init
#67
paulloz
closed
1 year ago
0
Errors after rebuilding the game during installation on Godot 4.1.1
#66
darth-biomech
closed
9 months ago
2
Cascade recompile files with dependencies
#65
paulloz
closed
1 year ago
0
Fix memory leak on `InkList` and `InkChoice`
#64
paulloz
closed
1 year ago
0
InkStory.ChoosePath() inaccessible
#63
wolfrug
opened
1 year ago
1
Register `InkStory` to the engine with `[GlobalClass]`
#62
paulloz
closed
1 year ago
0
Installation process should not force you to have a csproj file
#61
DomDumont
closed
1 year ago
3
Error with InkDock.tscn
#60
HVukman
closed
9 months ago
5
Always fully qualify ink runtime
#59
paulloz
closed
1 year ago
0
The type name 'VariableObserver' does not exist in the type 'Story'
#58
CallumChaney
closed
1 year ago
3
Missing installation info for mac
#57
JeFawk
closed
1 year ago
9
Cannot enable plugin on mac m1
#56
JeFawk
closed
1 year ago
1
Repo home page download link broken
#55
JeFawk
closed
1 year ago
1
Make `InkStory.ChoosePathString` interoperable from GDScript
#54
paulloz
closed
1 year ago
0
Make `ChoosePathString` accessible from GDScript
#53
greenfox1505
closed
1 year ago
4
Link the documentation on the AssetLib page and in the asset itself
#52
greenfox1505
closed
1 year ago
5
Fix includes when Ink files aren't in the root project directory
#51
shinyu6
closed
1 year ago
3
Invalid cast
#50
Luurangsman
closed
1 year ago
3
Can this be implemented without the .net version of Godot?
#49
mcoorlim
closed
1 year ago
1
Implement state save/load
#48
paulloz
closed
1 year ago
0
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