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aevyrie
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bevy_mod_raycast
A little mesh raycasting plugin for Bevy
https://crates.io/crates/bevy_mod_raycast
MIT License
320
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93
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fix to_aligned_transform for colinear up and normal vectors
#73
kevinboulain
closed
1 year ago
0
Update to Bevy 0.10
#72
soerenmeier
closed
1 year ago
7
Fix ray mesh intersection for non-indexed meshes
#71
jim-ec
closed
1 year ago
1
Error spam when using with `RapierDebugRenderPlugin`
#70
LiamGallagher737
closed
1 year ago
3
`Intersection` API updates
#69
chrisjuchem
closed
1 year ago
6
Replace Ray3d with bevy::prelude::Ray
#68
Shatur
closed
1 year ago
2
Implement Reflection
#67
aevyrie
closed
1 year ago
0
Method renames
#66
aevyrie
closed
1 year ago
0
`RayCastMesh` should be type-registered for use in `Scene`
#65
djeedai
closed
1 year ago
5
Update to Bevy 0.9
#64
olegomon
closed
1 year ago
1
Update to Bevy 0.9
#63
olegomon
closed
1 year ago
2
Refactor intersect_primitive API
#62
mxgrey
closed
1 year ago
1
Replace intersect_list with intersections method
#61
Shatur
closed
1 year ago
4
Intersection API suggestion
#60
Shatur
closed
1 year ago
2
Fix compilation without default features
#59
Shatur
closed
1 year ago
1
Fix raycasting from cameras with a custom viewport
#58
TheRawMeatball
closed
2 years ago
0
reduce dependencies
#57
aevyrie
closed
2 years ago
0
resource derive fix
#56
aevyrie
closed
2 years ago
0
updated for 0.8
#55
parnikaInsight
closed
2 years ago
0
Only include bevy features that we need.
#54
nsabovic
closed
2 years ago
1
Add an API for choosing a different up direction
#53
mxgrey
closed
2 years ago
1
Adjust to change in signature of Query::par_for_each
#52
theKlanc
closed
2 years ago
1
Allow an option to disable backface culling
#51
TheRawMeatball
closed
2 years ago
0
Fixed Ray3d::from_screenspace
#50
CourtneyAbraham
closed
2 years ago
1
Fix FloatOrd
#49
kemperrrrr
closed
2 years ago
1
Examples doesn't working
#48
kemperrrrr
closed
2 years ago
0
Intersections with triangle indices
#47
eqdiag
closed
2 years ago
0
Latency reduction fixes
#46
aevyrie
closed
2 years ago
0
Latency reduction
#45
aevyrie
closed
2 years ago
0
Intersection component refactor
#44
aevyrie
closed
2 years ago
0
Updated to bevy 0.7
#43
obsgolem
closed
2 years ago
0
Mesh collisions are not updated after mutating an entity's mesh
#42
nicopap
opened
2 years ago
0
Support Screenspace raycasting for cameras rendering to a texture
#41
dtaralla
closed
2 years ago
3
Querying entities
#40
stillonearth
closed
2 years ago
1
Update to latest bevy main
#39
mcobzarenco
closed
2 years ago
3
Add support for `MaterialMesh2dBundle`
#38
Toniman575
closed
2 years ago
3
No more working picking if camera is translated
#37
pjalaber
closed
2 years ago
1
v0.3.7 Release
#36
aevyrie
closed
2 years ago
0
0.3.5 Release
#35
aevyrie
closed
2 years ago
0
Fix ortho screenspace casting for bevy 0.6
#34
aevyrie
closed
2 years ago
0
Only back faces are selected with an orthographic camera.
#33
BenCantCode
closed
2 years ago
1
Doesn't work for WASM due to the rayon dependency
#32
mvlabat
closed
2 years ago
4
fix multiple raycast sources with screenspace rays
#31
jakobhellermann
closed
2 years ago
3
fix: Remove unused field BoundingSphere::scaled_radius
#30
johanhelsing
closed
2 years ago
1
Bevy 0.6
#29
johanhelsing
closed
2 years ago
3
Plans to merge into bevy?
#28
jbcurtin
closed
2 years ago
1
Custom debug cursor
#27
eqdiag
closed
2 years ago
0
Backport to bevy 0.5 on crates.io
#26
scifi6546
closed
2 years ago
2
Add debug feature flag
#25
FlyingRatBull
closed
2 years ago
1
Increased composability
#24
Ratysz
closed
2 years ago
3
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