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aleksigron
/
kokko
Simple cross-platform game engine using OpenGL.
MIT License
22
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2
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Remove confusing engine internal terrain material
#44
aleksigron
closed
1 year ago
0
Add a render test runner and first render test
#43
aleksigron
closed
1 year ago
0
Make a separate unit test runner executable
#42
aleksigron
opened
2 years ago
0
Fix terrain normal calculation
#41
aleksigron
closed
2 years ago
0
Convert default engine models to glTF
#40
aleksigron
closed
2 years ago
0
Refactor renderer control commands and improve HashMap
#39
aleksigron
closed
2 years ago
0
Move rendering to a separate thread
#38
aleksigron
opened
2 years ago
0
Ability to rename assets in editor
#37
aleksigron
closed
1 year ago
1
Load terrain data from an asset
#36
aleksigron
closed
3 weeks ago
0
Stream terrain tile data based on visible tiles
#35
aleksigron
opened
2 years ago
0
Terrain shadow rendering
#34
aleksigron
closed
1 week ago
1
Terrain tile stitching between detail levels
#33
aleksigron
closed
1 month ago
1
Convert custom renderers to graphics features
#32
aleksigron
closed
2 years ago
0
Convert remaining CustomRenderer features to GraphicsFeature
#31
aleksigron
closed
2 years ago
0
(duplicate) Separate render and dispatch stages in Renderer
#30
aleksigron
closed
2 years ago
1
Separate render and dispatch stages in Renderer
#29
aleksigron
closed
1 year ago
0
Refactor Renderer into smaller units
#28
aleksigron
closed
2 years ago
0
Fix child object gizmos
#27
aleksigron
closed
2 years ago
0
Fix rendering using normal maps
#26
aleksigron
closed
2 years ago
0
Add debug option to visualize vertex normals
#25
aleksigron
closed
2 years ago
0
Move StringView to kokko namespace
#24
aleksigron
closed
2 years ago
0
String improvements
#23
aleksigron
closed
2 years ago
0
Browse engine assets
#22
aleksigron
closed
2 years ago
0
Run apt-get update before installing dependencies
#21
aleksigron
closed
2 years ago
0
Asset line ending normalization
#20
aleksigron
closed
2 years ago
0
Fix distant directional light shadow
#19
aleksigron
closed
2 years ago
0
Editor fixes
#18
aleksigron
closed
2 years ago
0
Terrain textures can be edited and are serialized
#17
aleksigron
closed
2 years ago
0
Models can be loaded from glTF binary files (.glb)
#16
aleksigron
closed
2 years ago
0
Current level can be saved from main menu
#15
aleksigron
closed
2 years ago
0
Level save improvements
#14
aleksigron
closed
2 years ago
0
Environment map editing
#13
aleksigron
closed
2 years ago
0
Material editor improvements
#12
aleksigron
closed
2 years ago
0
Material workflow
#11
aleksigron
closed
2 years ago
0
Add terrain LOD
#10
aleksigron
closed
3 years ago
0
Fix asset drag & drop for meshes and materials
#9
aleksigron
closed
3 years ago
0
Fix editor UI scaling
#8
aleksigron
closed
3 years ago
0
Small improvements
#7
aleksigron
closed
3 years ago
0
Add editor project set up
#6
aleksigron
closed
3 years ago
0
Small fixes
#5
aleksigron
closed
3 years ago
0
Move engine library files to engine directory
#4
aleksigron
closed
3 years ago
0
Update readme
#3
aleksigron
closed
3 years ago
0
Improve CI
#2
aleksigron
closed
3 years ago
0
Fix editor camera input
#1
aleksigron
closed
3 years ago
0
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