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andriyDev
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bevy_landmass
A crate for Bevy to use landmass.
Apache License 2.0
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Create a basic mod debug for bevy_landmass.
#22
andriyDev
closed
3 months ago
0
Fix test failing to compile for mesh-utils feature.
#21
andriyDev
closed
5 months ago
1
Fix the nav mesh getting reset every frame.
#20
andriyDev
closed
9 months ago
0
Stop requiring users to depend on landmass.
#19
andriyDev
closed
2 months ago
1
Make nav meshes assets.
#18
andriyDev
closed
9 months ago
1
Switch license to MIT + Apache 2.0.
#17
andriyDev
closed
9 months ago
0
Move docs to the README.
#16
andriyDev
closed
9 months ago
0
Sync the README with the crate doc comments.
#15
andriyDev
closed
9 months ago
0
Switch to MIT + Apache 2.0
#14
andriyDev
closed
9 months ago
0
Make nav meshes an asset.
#13
andriyDev
closed
9 months ago
0
Bump version to 0.3.0.
#12
andriyDev
closed
10 months ago
0
Add AgentCurrentState to expose agent state.
#11
andriyDev
closed
10 months ago
0
Upgrade to Bevy 0.12.0.
#10
andriyDev
closed
10 months ago
0
`AgentTarget` should not have a None variant, and should instead be removed to mean no target.
#9
andriyDev
opened
11 months ago
0
Alter component set on entity to add agent state reflecting components, when landmass Agent state changes
#8
tviel
closed
10 months ago
5
Add support for islands to match `landmass`.
#7
andriyDev
closed
10 months ago
1
Upgrade to Bevy 0.11
#6
andriyDev
closed
1 year ago
1
Add reporting mechanisms for why agents aren't moving.
#5
andriyDev
opened
1 year ago
1
Add support for XY navigation
#4
andriyDev
opened
1 year ago
0
desired_velocity always zero
#3
maxfierke
closed
1 year ago
3
Add a description key to Cargo.toml.
#2
andriyDev
closed
1 year ago
0
Set up every thing for releasing v0.1.0.
#1
andriyDev
closed
1 year ago
0