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andriyDev
/
landmass
A navigation system for video games written in Rust.
Apache License 2.0
30
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2
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Create a basic README for the repo as a whole.
#41
andriyDev
closed
3 months ago
0
Create a mono repo between landmass and bevy_landmass.
#40
andriyDev
closed
3 months ago
1
Add support for non-AI controlled characters.
#39
andriyDev
closed
3 months ago
0
Refactor `AgentId`, `IslandId`, and `BoundaryLinkId` into truly unique IDs.
#38
andriyDev
closed
3 months ago
1
Add clippy and format Github Actions.
#37
andriyDev
closed
3 months ago
1
Add a way to get the pathing results from the last update call.
#36
andriyDev
closed
3 months ago
1
Fix Archipelago not being Sync.
#35
andriyDev
closed
3 months ago
1
Exit early from pathfinding when nodes are not connected.
#34
andriyDev
closed
3 months ago
1
Improve the performance and structure of connectivity data.
#33
andriyDev
closed
3 months ago
1
Compute "boundary links" between islands and allow agents to path across them.
#32
andriyDev
closed
3 months ago
0
Consider implementing landmass with bevy_ecs.
#31
andriyDev
opened
5 months ago
0
Add `AgentNotOnNavMesh` and `TargetNotOnNavMesh`.
#30
andriyDev
closed
9 months ago
1
Switch license to MIT + Apache 2.0.
#29
andriyDev
closed
10 months ago
0
Move docs to the README.
#28
andriyDev
closed
10 months ago
1
Switch to MIT + Apache 2.0
#27
andriyDev
closed
10 months ago
0
Bump version to 0.2.0.
#26
andriyDev
closed
10 months ago
0
Update the README to include Islands.
#25
andriyDev
closed
10 months ago
0
Add `AgentState` to `Agent` to report the state of the agent to users.
#24
andriyDev
closed
10 months ago
0
Simplify creating islands
#23
andriyDev
closed
11 months ago
0
Report the state of agents back to clients (e.g., reached destination)
#22
andriyDev
closed
10 months ago
3
Sync the README with the crate doc comments.
#21
andriyDev
closed
10 months ago
0
Create a trait to visualize the Archipelago data.
#20
andriyDev
closed
12 months ago
0
Allow drawing properties of the Archipelago.
#19
andriyDev
closed
10 months ago
1
Fix linkable edges being computed incorrectly.
#18
andriyDev
closed
1 year ago
0
Add get_island_ids.
#17
andriyDev
closed
1 year ago
0
Mark islands clean during update.
#16
andriyDev
closed
1 year ago
0
Pass ValidNavigationMesh to Islands as Arcs.
#15
andriyDev
closed
1 year ago
1
Make Island and IslandId public.
#14
andriyDev
closed
1 year ago
0
Create Islands to support multiple nav meshes in one Archipelago.
#13
andriyDev
closed
1 year ago
1
Revert "Create LocalCollisionAvoidance trait to allow different implementations of avoidance"
#12
andriyDev
closed
1 year ago
0
Set up remaining stuff for release.
#11
andriyDev
closed
1 year ago
0
Allow injecting custom local avoidance algorithms
#10
andriyDev
closed
1 year ago
1
Support non-AI-controlled characters
#9
andriyDev
closed
3 months ago
0
Report path finding statistics.
#8
andriyDev
closed
3 months ago
0
Add support for off-mesh links.
#7
andriyDev
opened
1 year ago
2
Reduce the number of path finds per frame.
#6
andriyDev
opened
1 year ago
0
Allow specifying an "executor" for path finding.
#5
andriyDev
opened
1 year ago
0
Create a benchmark to measure how many agents can be handled.
#4
andriyDev
opened
1 year ago
0
Allow for dynamicly swapping out the nav mesh.
#3
andriyDev
closed
1 year ago
0
Allow using multiple nav meshes.
#2
andriyDev
closed
1 year ago
0
Add obstacles to local collision avoidance.
#1
andriyDev
closed
1 year ago
3
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