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appsinacup
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godot-rapier-physics
Godot Rapier Physics – A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids.
https://godot.rapier.rs
MIT License
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Fix not destroying objects
#115
Ughuuu
closed
3 months ago
0
Re enable web build
#114
Ughuuu
closed
3 months ago
0
Re-enable body_test_movement function
#113
Ughuuu
closed
3 months ago
0
Make all physics stuff be serializable
#112
Ughuuu
closed
3 months ago
1
Android builds need implemented
#111
Ughuuu
closed
3 months ago
1
update data holder to not be global
#110
Ughuuu
closed
3 months ago
0
update logos again
#109
Ughuuu
closed
3 months ago
0
add logo for 2d and 3d
#108
Ughuuu
closed
3 months ago
0
Area2D doesn't respect collision layers
#107
tvenclovas96
closed
3 months ago
1
Removing shapes from a body doesn't work
#106
lonevox
closed
3 months ago
1
Angular velocity on Rigibody2D is not working.
#104
Galllaa
closed
3 months ago
1
Collision excepted bodies still interact when under continuous collision detection.
#103
Scuas
opened
4 months ago
2
Rapier incorrectly returns null on state.GetContactColliderObject
#102
Scuas
closed
3 months ago
0
Area2d Effect not working on pinned objects.
#101
Galllaa
closed
2 months ago
4
Remove error message when body/area already monitored.
#100
Ughuuu
closed
4 months ago
0
Condition "monitored_objects.has(handle_pair_hash)" is true
#99
garf
closed
4 months ago
19
Fix build issue in build after rapier 0.19. Also fix pin joint rotation issue.
#98
Ughuuu
closed
4 months ago
0
intersect_shape with a circle with it's origin inside rectangle fails to detect collision
#97
AntonBergaker
closed
4 months ago
3
PinJoint2D - Rotation very stiff
#96
greycheeked
closed
4 months ago
10
Fix destroy shape race condition
#95
Ughuuu
closed
5 months ago
0
Fix parent scale not getting applied correctly
#94
Ughuuu
closed
5 months ago
0
Area2D does not scale with parent
#93
jjanella
closed
5 months ago
2
CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash
#92
jjanella
closed
5 months ago
1
fix shape not updating
#91
Ughuuu
closed
5 months ago
0
Setting a CircleShape2D's radius inside a script does not update the physics engine.
#90
TravisBarryDick
closed
5 months ago
4
Fix halfspace hang
#89
Ughuuu
closed
5 months ago
0
Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D
#88
TravisBarryDick
closed
5 months ago
8
Use a data holder and send it through layers
#87
Ughuuu
closed
3 months ago
0
Rewrite addon to rust/gdext
#86
Ughuuu
closed
3 months ago
2
DOCUMENTATION.md seems to be missing.
#85
ysypnbh
closed
5 months ago
1
Migrate to gdext
#84
Ughuuu
closed
3 months ago
0
Fix collide functions to return correct intersection
#83
Ughuuu
closed
5 months ago
0
fix precision issue
#82
Ughuuu
closed
5 months ago
0
Rigidbody 2D with no damp still slows down
#81
GeminiSquishGames
closed
3 months ago
3
Deactivated collider and/or collider shape doesn't deactivate.
#80
GeminiSquishGames
closed
5 months ago
1
Add missing delete points method
#79
Ughuuu
closed
5 months ago
0
Use viewport for fluid rendering instead of mask color 💦
#78
AntonBergaker
closed
5 months ago
1
Add water shader
#77
Ughuuu
closed
5 months ago
0
fix missing libs
#76
Ughuuu
closed
5 months ago
0
Multiply impulse by mass
#75
Ughuuu
closed
5 months ago
0
Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono
#74
GeminiSquishGames
closed
5 months ago
4
Player object in space shooter bullet speeds are much slower and aren't registering hits.
#73
GeminiSquishGames
closed
5 months ago
21
fix direct state error
#72
Ughuuu
closed
5 months ago
0
Problems with velocities, default body rotation, colliders get stuck, events not getting called, etc.
#71
GeminiSquishGames
closed
5 months ago
4
Update sample with more fluid things.
#70
Ughuuu
closed
5 months ago
0
Add particle lifetime. Fix shape disabled warning.
#69
Ughuuu
closed
5 months ago
0
Invalid shape exception when collision shape is disabled
#68
Fernthedev
closed
5 months ago
0
Add lifetime to the water particles
#67
Ughuuu
closed
5 months ago
0
Add fluid sample
#66
Ughuuu
closed
5 months ago
0
Make debug fluid white so it can be colored to anything if needed.
#65
Ughuuu
closed
5 months ago
0
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