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appsinacup
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godot-rapier-physics
Godot Rapier Physics – A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids.
https://godot.rapier.rs
MIT License
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Update fluid faucet demo. Also add windows arm64 builds
#165
Ughuuu
closed
2 months ago
0
windows on arm64 support
#164
gregbug
closed
2 months ago
4
Move to impl class fluid so code is shared
#163
Ughuuu
closed
2 months ago
0
One Way Collision shapes cause instability when multiple objects are stacked.
#162
DragonEngineer
closed
1 month ago
3
Update to newest gdext. Remove warnings
#161
Ughuuu
closed
2 months ago
0
Liquid nice to have features
#160
Ughuuu
closed
2 months ago
0
Liquids impl
#159
Ughuuu
closed
2 months ago
0
Examples on Fluid2d/Fluid3D setup?
#158
skalimoi
closed
2 months ago
4
trimesh scaling
#157
Ughuuu
closed
2 months ago
0
fix 3d concave shape to use multiple of 3 faces
#156
Ughuuu
closed
2 months ago
0
fix concave shapes for 2d.
#155
Ughuuu
closed
2 months ago
0
Area2D not detecting segment-built bodies
#154
jjanella
closed
2 months ago
3
Collisions don't work
#153
jjanella
closed
2 months ago
5
Fix bodies filter method
#152
Ughuuu
closed
2 months ago
0
CollisionPolygons still collide after freed
#151
jjanella
closed
2 months ago
1
Hinge joint
#150
Ughuuu
closed
2 months ago
0
CharacterBody and large CollisionPolygon cause low framerates/performance
#149
jjanella
closed
2 months ago
3
Add heightmap and concave shape to 3d.
#148
Ughuuu
closed
2 months ago
0
Got some weird errors on RapierArea2D
#147
onkeltora
closed
2 months ago
4
Fix area bug crash
#146
Ughuuu
closed
2 months ago
0
use latest emscripten 3.1.62
#145
Ughuuu
closed
2 months ago
0
Re-enable android build - helped by bigmac
#144
Ughuuu
closed
2 months ago
0
update docs
#143
Ughuuu
closed
2 months ago
0
Documentation page would be cool to have, maybe using github pages
#142
Ughuuu
closed
2 months ago
0
Performance optimization 1
#141
Ughuuu
closed
2 months ago
0
Update readme and disable parallel builds
#140
Ughuuu
closed
3 months ago
0
Performance slower than it used to be in c++ version
#139
Ughuuu
opened
3 months ago
2
lint/format files
#138
Ughuuu
closed
3 months ago
0
Add missing cylinder shape for 3d
#137
Ughuuu
closed
3 months ago
0
improve performance by storing gd pointer
#136
Ughuuu
closed
3 months ago
0
fix determinism locally by deleting whole state if physics world is empty
#135
Ughuuu
closed
3 months ago
0
physics determinism fails when recreating the same scene
#134
halicarnassus
closed
3 months ago
3
Fix shapes translated not having correct center of mass and inertia
#133
Ughuuu
closed
3 months ago
0
Add enchanced determinism flag for math
#132
Ughuuu
closed
3 months ago
0
Joint scaling issue with parent
#131
Ughuuu
closed
3 months ago
1
Omit integration doesn't exclude all forces
#130
Ughuuu
closed
3 months ago
0
Extra contact points reported
#129
Ughuuu
closed
3 months ago
0
Fix shape scale issue and extra contacts reported. Also update rigidbodies to use collision groups
#128
Ughuuu
closed
3 months ago
0
Shape scaling issue with parent
#127
Ughuuu
closed
3 months ago
0
Leaking of joint handle
#126
Ughuuu
closed
3 months ago
0
fix raycast not sorting results
#125
Ughuuu
closed
3 months ago
0
Add pin joint 3d and character body 3d(initial support)
#124
Ughuuu
closed
2 months ago
0
intersect_ray sometimes missing polygons in certain configurations
#123
AntonBergaker
closed
3 months ago
0
Ghost collisions
#122
AntonBergaker
closed
1 month ago
1
Fix windows build with missing symbols
#121
Ughuuu
closed
3 months ago
2
Fix order of results from shape result
#120
Ughuuu
closed
3 months ago
0
Fix ray crash issue
#119
Ughuuu
closed
3 months ago
0
Small update for areas. Also look into reenabling character body. Also small fix for shapes removed.
#118
Ughuuu
closed
3 months ago
0
intersect_ray with same start and end inside a rectangle causes crash
#117
AntonBergaker
closed
3 months ago
0
Fix borrow issues for joints
#116
Ughuuu
closed
3 months ago
0
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