issues
search
austinchambers
/
multiplayer-vr
A multiplayer VR game
1
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Sonar blips hang around after an object is destroyed
#109
damlaren
opened
9 years ago
2
Stretch goal: Fun with aiming sights
#108
damlaren
opened
9 years ago
0
Sonars are not being destroyed properly.
#107
damlaren
opened
9 years ago
3
Final presentation game tweaks
#106
damlaren
opened
9 years ago
10
VR Double Vision
#105
damlaren
opened
9 years ago
1
Re-enable HMD reset key
#104
damlaren
closed
9 years ago
1
Stretch goal: Torpedo cam
#103
damlaren
opened
9 years ago
0
Remove old status UI
#102
damlaren
closed
9 years ago
2
Respawns can fail on dedicated servers
#101
damlaren
opened
9 years ago
1
Don't count suicides as kills
#100
damlaren
closed
9 years ago
1
Respawn does not work when 2 players die simultaneously
#99
damlaren
opened
9 years ago
2
Polish death sequence for sub
#98
damlaren
opened
9 years ago
1
Accessed 'None' on CallFunc_GetInstigator_ReturnValue in BP_Mine (on editor play)
#97
austinchambers
closed
9 years ago
1
Fix instigator and kill/death counts for mines.
#96
damlaren
closed
9 years ago
1
Weapon cooldown ticks down too fast in multiplayer
#95
damlaren
closed
9 years ago
2
Kill not properly registered when torpedo fired on client machine.
#94
austinchambers
closed
9 years ago
3
Null reference exception in network game while attempting to get player controller in BP_Sub
#93
austinchambers
closed
9 years ago
1
Store Player ID In PlayerState
#92
austinchambers
closed
9 years ago
1
VRGameMode error while running Submarine_Test
#91
austinchambers
closed
9 years ago
1
Reorg blueprint folders
#90
damlaren
closed
9 years ago
1
Sonar screen and detected items should be more easy to see, especially in lighter areas of the map.
#89
damlaren
closed
9 years ago
5
Submarines Occasionally Spawn Inside Each Other
#88
rameshvarun
closed
9 years ago
2
Record kills and deaths for a player and show them on UI
#87
damlaren
closed
9 years ago
1
Stretch goal: Trails for torpedoes.
#86
damlaren
closed
9 years ago
10
Fix yaw on submarines
#85
damlaren
closed
9 years ago
1
Button to easily quit from the game.
#84
austinchambers
closed
9 years ago
1
Networking doesn't function on deployed game.
#83
austinchambers
closed
9 years ago
4
Change name from TowerCommand.exe
#82
damlaren
closed
9 years ago
1
Add input event to turn light on and off
#81
damlaren
closed
9 years ago
5
Highlighted Screen in the Sub
#80
austinchambers
opened
9 years ago
0
Passive Sonar
#79
austinchambers
closed
9 years ago
9
Control ascent/descent with DPad.
#78
austinchambers
closed
9 years ago
0
Control roll with paddles
#77
austinchambers
closed
9 years ago
1
Implement final game format (respawn, rounds, or whatever)
#76
damlaren
opened
9 years ago
1
Stretch goal: foamy particles for explosions
#75
damlaren
closed
9 years ago
3
Let subs lay mines
#74
damlaren
closed
9 years ago
1
Torpedos can launch behind meshes
#73
damlaren
closed
9 years ago
1
Fix particle effect for mine explosion
#72
damlaren
closed
9 years ago
1
Targeting reticle for torpedo
#71
damlaren
closed
9 years ago
6
Think of a better name for our game
#70
damlaren
closed
9 years ago
9
make mines easier to see
#69
damlaren
closed
9 years ago
1
UI Screen that shows current health
#68
austinchambers
closed
9 years ago
1
Sub won't move
#67
austinchambers
closed
9 years ago
4
BP_Health does not replicate correctly.
#66
damlaren
closed
9 years ago
2
Fix the starting location of the screen text.
#65
austinchambers
closed
9 years ago
1
Remove chair, or replace it with something that doesn't obscure your view.
#64
austinchambers
opened
9 years ago
1
VR Orientation is off
#63
austinchambers
closed
9 years ago
1
(Animated?) avatar in sub OR don't use see-through glass
#62
damlaren
closed
9 years ago
2
Stretch goal: Animate the Sub
#61
damlaren
closed
9 years ago
1
Add a display for weapons status.
#60
damlaren
closed
9 years ago
4
Next