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bibendovsky
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bstone
Unofficial source port for Blake Stone series
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Informants could help to reach 100%
#503
gamestales
closed
1 month ago
0
#503 let informants give items location if level almost finished
#502
gamestales
closed
1 month ago
0
where are the releases
#501
gamestales
closed
2 months ago
0
Compile error in d3_dr2.cpp
#500
miwasp
closed
2 months ago
2
Compile Error on Debian 12
#499
autopr3z
closed
3 months ago
3
A GREAT BIG THANK YOU and a little itty bitty feature request
#498
desert-bard
opened
3 months ago
1
[HWR] Render walls on both sides of a door to avoid a possible gap
#497
bibendovsky
closed
4 months ago
0
Fix back-to-demo (mission) main menu item
#496
bibendovsky
closed
4 months ago
0
Control window's rounded corner type
#495
bibendovsky
closed
4 months ago
1
Fix trimming of file paths in executable
#494
bibendovsky
closed
4 months ago
1
Add ability to control window's round corner type in system backend
#493
bibendovsky
closed
4 months ago
0
Fix error at startup when profile directory is empty
#492
bibendovsky
closed
4 months ago
1
Revise framebuffers
#491
bibendovsky
closed
4 months ago
1
Fix error at start when there are no any control file in the profile
#490
bibendovsky
closed
4 months ago
0
Fix trimming of file paths in the executable
#489
bibendovsky
closed
4 months ago
0
[PS] Add option to toggle a map in stats
#488
bibendovsky
closed
4 months ago
0
Toggle/Disable High Resolution Rendering
#487
lordrius
opened
4 months ago
2
[Windows] Fix DPI awarness in manifests
#486
bibendovsky
closed
4 months ago
0
Small See Through Door Glitch
#485
rnveach
closed
4 months ago
2
Fix asleep enemies when dumps info to log
#484
bibendovsky
closed
4 months ago
0
PS - Save Bug on Floor 11
#483
rnveach
closed
3 months ago
2
Fix "full map" cheat
#482
bibendovsky
closed
4 months ago
0
[AOG] Add walking sounds for Cyborg Warrior and Bio-Mech Guardian
#481
bibendovsky
closed
4 months ago
0
Mission 6 Floor 8 - Missing Enemy?
#480
rnveach
closed
4 months ago
3
Cheat Map Not Fully Visible
#479
rnveach
closed
4 months ago
2
Mission 5 Floor 9 Boss - No Walking Sounds
#478
rnveach
closed
4 months ago
2
Enemy Display Glitch
#477
rnveach
opened
4 months ago
4
Updates for Mac
#476
tomkidd
closed
4 months ago
2
Don't increase a turn speed when running
#475
bibendovsky
closed
5 months ago
0
Run Key Speeds Up Player Turn Speed
#474
sudobbq
closed
5 months ago
2
Plasma Sphere Damage Tied to Frame Rate
#473
sudobbq
opened
5 months ago
2
Add vanilla-look for 3D renderer and appropriate option to control it
#472
bibendovsky
closed
5 months ago
0
Fix fizzle fade on death
#471
bibendovsky
closed
6 months ago
0
Vanilla-look fizzle fade for 3D renderer
#470
bibendovsky
closed
5 months ago
2
Player Death - Red Pixelation Errors
#469
sudobbq
closed
5 months ago
4
Fix iterating of actorat in CleanUpDoors_N_Actors
#468
bibendovsky
closed
6 months ago
0
Informants Die Upon Reloading a QuickSave
#467
sudobbq
closed
6 months ago
2
Reduce checks for unknown objects in ScanInfoPlane (v1.2.12)
#466
bibendovsky
closed
6 months ago
0
Feature Request: AoG Automap for PS
#465
PerdGateEnjoyer
closed
4 months ago
1
DPI awarness in MinGW 8.1.0 builds
#464
bibendovsky
closed
4 months ago
0
Reduce checks for unknown objects in ScanInfoPlane
#463
bibendovsky
closed
6 months ago
0
Bsflrs maps crashes game
#462
robrich82
closed
6 months ago
4
.
#461
ppppd
closed
7 months ago
0
Include <functional> in bstone_cgm_vec_tests
#460
bibendovsky
closed
1 year ago
0
src/bstone_cgm_vec_tests.cpp needs #include <functional>
#459
hbent
closed
1 year ago
0
Portable Save Data
#458
AskaLangly
closed
10 months ago
1
Revise 3D renderer
#457
bibendovsky
closed
1 year ago
0
Use "SDL_Keycode" type instead of "SDL_KeyCode" one
#456
bibendovsky
closed
1 year ago
0
Compilation Errors [help wanted]
#455
AFFLiCTED1
closed
1 year ago
3
Fix build with GCC 13
#454
mnhauke
closed
1 year ago
1
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