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bilowik
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bevy_despawn_particles
The Unlicense
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Feature/bevy 0.14 migration
#28
bilowik
closed
2 months ago
0
Is there a way to get this working with something like bevy_ggrs?
#27
goodiesohhi
closed
3 months ago
8
feature/25/merge-tas-and-sprite-logic
#26
bilowik
closed
7 months ago
0
With bevy 0.13's simplification of TextureAtlas, the split logic of Sprite and Sprite's with a TextureAtlas can be merged.
#25
bilowik
closed
7 months ago
1
Migration to Bevy 0.12
#24
bilowik
closed
11 months ago
3
Ensure shader data is 16-byte aligned so it can be utilized on the web
#23
bilowik
closed
11 months ago
1
Feature/21/bevy 0.10.1 to 0.11.0
#22
bilowik
closed
1 year ago
0
Bevy 0.10.1 -> 0.11.0
#21
bilowik
closed
1 year ago
1
Feature/8/max particles config
#20
bilowik
closed
1 year ago
0
Better consistency in examples
#19
bilowik
opened
1 year ago
0
Maintenance/5/cleanup primary system
#18
bilowik
closed
1 year ago
0
What to do if the number of triangles in the triangle mesh exceed the target num particles?
#17
bilowik
opened
1 year ago
0
Feature/10/color config
#16
bilowik
closed
1 year ago
0
feature/12/inherit_normals
#15
bilowik
closed
1 year ago
0
feature/6/configurable_particle_count
#14
bilowik
closed
1 year ago
0
Feature/11/mesh override
#13
bilowik
closed
1 year ago
0
Inherit NORMALS from parent mesh when breaking apart
#12
bilowik
closed
1 year ago
1
Component that holds a Handle<Mesh> to override the underlying mesh when present
#11
bilowik
closed
1 year ago
4
The graying effect should be configurable
#10
bilowik
closed
1 year ago
3
Feature/4/rework to use meshes
#9
bilowik
closed
1 year ago
0
Max particles config, track when particles were created and despawn the oldest ones if exceeding max config
#8
bilowik
closed
1 year ago
3
Event can optionally include an image handle to use
#7
bilowik
opened
1 year ago
0
Add a num_particles field to Event
#6
bilowik
closed
1 year ago
1
Split out primary system to a separate non-system function so it can return an Error
#5
bilowik
closed
1 year ago
1
Rework main system to work exclusively on meshes by breaking them apart into more or less triangles that make them up
#4
bilowik
closed
1 year ago
5
Should despawn still occur if the entity does not have a sprite or mesh?
#3
bilowik
closed
1 year ago
1
Support meshes
#2
bilowik
closed
1 year ago
6
Shrinking/Fading curves
#1
bilowik
closed
11 months ago
2