issues
search
bjornblissing
/
osgoculusviewer
An OsgViewer with support for the Oculus Rift
Other
106
stars
67
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Garbage output for printHMDDebugInfo()
#59
bjornblissing
closed
8 years ago
0
Image too bright in Oculus Rift
#58
bjornblissing
closed
8 years ago
0
Support 0.7.0.0 version of Oculus SDK
#57
bjornblissing
closed
8 years ago
0
Make slave cameras inherit the clear colour of the main camera.
#56
ChrisDenham
closed
8 years ago
1
Support MSAA
#55
bjornblissing
closed
8 years ago
16
Main camera keeps rendering although result is invisible
#54
bjornblissing
closed
8 years ago
1
Errors when compiling against OpenSceneGraph 3.4.0
#53
bjornblissing
closed
8 years ago
0
Reset sensor orientation required.
#52
ChrisDenham
closed
6 years ago
2
Fix for missing initialization and memory leak in recent 0.6.0.1 support merge.
#51
ChrisDenham
closed
8 years ago
11
Add support for PerfHUD
#50
bjornblissing
closed
8 years ago
0
Viewer destructor incomplete, restart not possible
#49
Thantalos
closed
6 years ago
5
Output to console the IPD computed from 'HmdToEyeViewOffset'
#48
ChrisDenham
closed
9 years ago
1
Picking up inter pupil distance IPD from Oculus Configuration Utility.
#47
ChrisDenham
closed
8 years ago
14
Support 0.6.0.1 version of Oculus SDK
#46
bjornblissing
closed
8 years ago
19
Fix for memory leak of index array used to create distortion mesh.
#45
ChrisDenham
closed
9 years ago
1
Support for viewing scenes with world units not in meters.
#44
ChrisDenham
closed
9 years ago
3
Master refactoring
#43
danjo133
closed
9 years ago
1
Sdk rendering refactoring
#42
danjo133
closed
9 years ago
0
Sdk rendering linux
#41
danjo133
closed
9 years ago
2
Set process as HIGH_PRIORITY_CLASS in Windows
#40
bjornblissing
closed
9 years ago
0
Including cstdint gives compiler errors on Kubnutu 14.10
#39
bjornblissing
closed
9 years ago
0
Disable desktop composition when running in extended mode
#38
bjornblissing
closed
9 years ago
0
Use Oculus SDK functions to time Oculus Health and Safety Warnings
#37
bjornblissing
closed
9 years ago
0
Console outputs OpenGL errors in direct mode
#36
bjornblissing
closed
9 years ago
1
Add Oculus Health and Safety Warnings
#35
bjornblissing
closed
9 years ago
0
Enable toggling of settings
#34
bjornblissing
closed
9 years ago
0
Support direct mode in Windows
#33
bjornblissing
closed
9 years ago
0
OculusDevice accessor & mirror example
#32
rickyviking
closed
9 years ago
2
Switched order of opengl dependency libraries in CMake
#31
amfl
closed
9 years ago
0
CompositeViewer - Segfault
#30
mungewell
closed
9 years ago
2
Rendering to DK2 in Linux: Window size and position incorrect
#29
Factoid
closed
9 years ago
3
Fixed issue with rendering flickering on Linux
#28
seken
closed
9 years ago
9
Fixed required libraries to build on the latest ovr beta on Linux
#27
seken
closed
9 years ago
3
Wrong order of matrix multiplication ?
#26
west036
closed
9 years ago
1
Support SDK assisted rendering
#25
bjornblissing
closed
9 years ago
5
Whether osgoculusviewer will support custom scaling factor method to increase FOV?
#24
west036
closed
8 years ago
1
TimeWarp shader not working when running with emulated device
#23
bjornblissing
closed
9 years ago
0
Crash when setting vertices for warp shader using Mac with Intel Iris graphics processor
#22
bjornblissing
closed
9 years ago
1
Support for Oculus SDK v0.4.1
#21
bjornblissing
closed
9 years ago
3
Install new example binaries.
#20
dsjolie
closed
9 years ago
1
Added cmake instructions to support installation to separate directory.
#19
dsjolie
closed
9 years ago
9
Changes to make OsgOculus compile on MacOSX.
#18
dsjolie
closed
9 years ago
0
Look for OSG_THIRD_PARTY environment variable.
#17
dsjolie
closed
9 years ago
0
Implement support for positional tracking
#16
bjornblissing
closed
9 years ago
0
Implement support for chromatic aberration correction
#15
bjornblissing
closed
9 years ago
1
Implement support for TimeWarp
#14
bjornblissing
closed
9 years ago
0
Add support for resetting the sensor
#13
bjornblissing
closed
10 years ago
0
Units calibrated using the 0.3.2 SDK will give -90 or -pi/2 off for rotation.
#12
benbennett
closed
10 years ago
8
Should disable the rendering of main camera to increase frame rate
#11
west036
closed
10 years ago
3
Unable to use only the tracker (ie. with no display)
#10
mungewell
closed
10 years ago
2
Previous
Next