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blackears
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cyclopsLevelBuilder
A Godot plugin to let you block in levels inside the Godot editor.
MIT License
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Fix roadmap link typo in README
#23
Calinou
closed
1 year ago
0
Add a Collision Button
#22
CachorroVoador
opened
1 year ago
3
UI feedback and suggestions for potential solutions
#19
NathanLovato
closed
1 year ago
0
Add a Convex Merge button
#18
Calinou
closed
1 year ago
1
Add a Cylinder tool
#17
Calinou
opened
1 year ago
1
Add a Staircase tool
#16
Calinou
closed
1 year ago
1
Generate UV2 and define a lightmap size hint to allow lightmap baking
#15
Calinou
opened
1 year ago
7
Add OccluderInstance3D baking
#14
Calinou
opened
1 year ago
1
Implement the ability to exclude certain faces from drawing
#13
Calinou
closed
1 year ago
1
Add automatic angle-based smoothing
#12
Calinou
opened
1 year ago
0
Display a preview point when creating a prism
#11
Calinou
closed
1 year ago
2
Add a checkerboard pattern to the default grid material to make subgrid divisions easier to count
#10
Calinou
closed
1 year ago
0
Make Alt-dragging "additive" with XZ plane dragging, rather than replacing it
#9
Calinou
opened
1 year ago
2
Use anisotropic filtering on grid material, set roughness texture
#8
Calinou
closed
1 year ago
0
Add double-click on point or within shape to confirm prism shape drawing
#7
Calinou
closed
1 year ago
1
Add right-click to remove a point from prism shape drawing
#6
Calinou
closed
1 year ago
1
Add support for "click-click" block drawing workflow, in addition to "click-hold-release"
#5
Calinou
opened
1 year ago
1
Add right-click to cancel block shape drawing
#4
Calinou
closed
1 year ago
2
CyclopsConvexBlock can be manually created outside of a CyclopsBlocks parent, causing error spam
#3
Calinou
closed
1 year ago
1
Adding a CyclopsGlobalScene node prints an error
#2
Calinou
closed
1 year ago
1
Add-on does not load in projects that do not have an `icon.svg` file
#1
Calinou
closed
1 year ago
2
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