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bpred754
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Imperium
Real-Time Strategy game written with C# and Unity 3D Game Engine
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Curts branch
#28
CurtisRose
closed
8 years ago
0
Updated the GitTutorials to incude how to create branches and to fini…
#27
CurtisRose
closed
8 years ago
0
Added git tutorial and practicing pull push merges etc
#26
CurtisRose
closed
8 years ago
0
Gizmos are not being drawn after selecting new group of units
#25
bpred754
opened
8 years ago
0
Units are not being unselected when ground is clicked
#24
bpred754
closed
8 years ago
1
Fit player's GUI to screen for different resolutions
#23
bpred754
closed
8 years ago
0
Create Environment class
#22
bpred754
opened
8 years ago
0
Organize scripts into folders
#21
bpred754
closed
8 years ago
0
Place camera logic in InputManager
#20
bpred754
closed
8 years ago
0
Abstract out GUI and input logic from PersonPlayer into InputManager
#19
bpred754
closed
8 years ago
0
Instantiate Grid in Game.cs
#18
bpred754
closed
8 years ago
0
Remove MonoBehavior from PathRequestManager and PathFinder
#17
bpred754
closed
8 years ago
1
Create singleton instance of PathRequestManager
#16
bpred754
closed
8 years ago
1
Rename PathFinding to PathFinder
#15
bpred754
closed
8 years ago
1
Remove PathRequestManager reference in PathFinding
#14
bpred754
closed
8 years ago
1
Give camera boundaries around map
#13
bpred754
closed
8 years ago
0
Create MiniMap
#12
bpred754
closed
8 years ago
2
Unit Line Of Sight // Fog Of War
#11
CurtisRose
opened
9 years ago
0
Terrain Generation
#10
CurtisRose
opened
9 years ago
0
Creating Buildings
#9
CurtisRose
opened
9 years ago
3
User Interface
#8
CurtisRose
closed
8 years ago
1
Unit Movement
#7
CurtisRose
opened
9 years ago
5
Unit Path Finding
#6
bpred754
closed
9 years ago
2
Unit Formations
#5
bpred754
closed
9 years ago
1
Assign Destinations to Units
#4
bpred754
closed
9 years ago
1
Create Map Data Structure
#3
bpred754
closed
9 years ago
1
Single Unit Selection
#2
bpred754
closed
9 years ago
0
Multi Unit Selection
#1
bpred754
closed
9 years ago
0