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brugal
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wolfcamql
quakelive/quake3 demo player
GNU General Public License v2.0
73
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Scoreboard
#53
Kr3m
opened
6 months ago
4
Odd "recursive error after: ." Error.
#52
fenix849
opened
6 months ago
1
LG and plasma RE_RegisterShader error
#51
robertsi
opened
1 year ago
4
Heavy machinegun doesn't appear in the game
#50
aibolith
closed
1 year ago
2
Trojan Detected?
#49
Phoenix-Films
closed
1 year ago
2
Grapple Rope Texture
#48
Kr3m
opened
1 year ago
2
MVD Playback
#47
Kr3m
closed
1 year ago
4
Implemented damage sum
#46
em92
closed
1 year ago
1
CNQ3 1.52 RENDERER Features
#45
stopudovofreshrbk
opened
1 year ago
0
code/curl: update ifdef condition for MCST-LCC compiler
#44
em92
closed
2 years ago
1
Contraversal patches in ioquake upstream
#43
em92
closed
2 years ago
0
Fixed stuttering in cg_animationsRate at low timescales.
#42
agkr234
closed
3 years ago
1
stream demos
#41
vidje
closed
3 years ago
6
Build from source on Windows
#40
Donaldduck8
closed
3 years ago
2
zdepth image antialiasing and motion blur options
#39
stopudovofreshrbk
closed
3 years ago
1
VM_Create on UI failed when launching wolfcam
#38
Donaldduck8
closed
4 years ago
2
wolfcamql no longer working on MacOS Catalina (64-bit)
#37
mgaertne
closed
5 years ago
3
cg_vibrate does not work while playing camera path
#36
stopudovofreshrbk
closed
5 years ago
1
Picmip
#35
ianahl
closed
5 years ago
1
Problem with "opengl2" render
#34
huk87
opened
5 years ago
12
demoMsglen limit too low
#33
ghost
closed
5 years ago
4
limit of animated shaders
#32
Lotzyprod
opened
6 years ago
5
CL_OpenAVIForWriting() couldn't open standard index file 'videos/n.avi.stdindex.dat'
#31
stopudovofreshrbk
opened
6 years ago
3
My trash ideas #1
#30
Lotzyprod
opened
6 years ago
1
animMap still limited to 8 frames with opengl2 renderer
#29
yharahuts
closed
6 years ago
3
Fixed some bugs on NTF
#28
em92
closed
6 years ago
1
mme's pipeline feature
#27
Leuphorie
opened
6 years ago
0
Certain shaders still animate in real-time while recording video
#26
ghost
closed
6 years ago
4
"/follow" doesn't show health/armor in MVD demos
#25
ghost
closed
6 years ago
1
Hi Brugal!
#24
Lotzyprod
closed
6 years ago
3
ignoring g_overtime value for round-based gametypes
#23
em92
closed
6 years ago
1
About keeping vid_restarting
#22
em92
closed
6 years ago
1
Using x86_64 version of libfreetype if compiling for x86_64
#21
em92
closed
6 years ago
0
fixed clock on overtime
#20
em92
closed
6 years ago
1
corrected CL_ScaledMilliseconds when using mme_blueFrames
#19
em92
closed
6 years ago
4
forcing -D_FILE_OFFSET_BITS=64 to all platforms
#18
em92
closed
7 years ago
1
Implemented picture-in-picture feature
#17
em92
closed
7 years ago
4
not showing specator in crosshair scan
#16
em92
closed
7 years ago
1
CG_DrawCrosshairTeammateHealth now shows real heath / armor instead of 0 / 0
#15
em92
closed
7 years ago
1
RTCW wolfcam
#14
jellegrammens
closed
7 years ago
1
removed out of ammo sound on player's death
#13
em92
closed
7 years ago
1
About FIXME
#12
em92
opened
7 years ago
0
hiding players with PM_SPECTATOR and showing players from TEAM_SPECTATOR
#11
em92
closed
7 years ago
1
hiding rewards for dead players
#10
em92
closed
7 years ago
1
ctfs: dead players are not shown
#9
em92
closed
7 years ago
0
fixed invulnerability sphere bug
#8
em92
closed
7 years ago
1
fragforward: thawing is not counted as fraging anymore
#7
em92
closed
7 years ago
0
Playback VOIP
#6
Danfun64
closed
8 years ago
2
Lightning shader is broken.
#5
Danfun64
closed
8 years ago
4
Head and Model inconsistent with gameplay
#4
Danfun64
closed
8 years ago
7
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