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cityplanners
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bones-engine
The Bones Engine, a game engine written in Rust using Vulkan
BSD 3-Clause "New" or "Revised" License
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Refactor draw model
#19
cpadilla
closed
1 year ago
0
Support Models having different shaders
#18
cpadilla
opened
1 year ago
0
Add a Component attribute to Component structs in the engine
#17
cpadilla
opened
1 year ago
0
Extracted out Model as component.
#16
cpadilla
closed
1 year ago
0
Refactor DrawLight and DrawModel to just use DrawModelInstanced
#15
cpadilla
closed
1 year ago
0
Extract Camera as a component
#14
cpadilla
opened
1 year ago
0
Extract Instance data into Model
#13
cpadilla
closed
1 year ago
0
#3: Implementing ECS system
#12
cpadilla
closed
1 year ago
0
Add documentation
#11
cpadilla
opened
1 year ago
0
Clean up warnings
#10
cpadilla
opened
1 year ago
0
Reorganize the code base
#9
cpadilla
opened
1 year ago
1
Investigate alternate file formats to OBJ
#8
cpadilla
opened
1 year ago
0
Investigate list of things needed to emulate PSX style graphics
#7
cpadilla
opened
1 year ago
0
Implement different types of lights
#6
cpadilla
opened
1 year ago
1
Support having multiple light instances
#5
cpadilla
opened
1 year ago
1
Extract Mesh as a component
#4
cpadilla
closed
1 year ago
0
Look into ECS system
#3
cpadilla
opened
1 year ago
1
v0.0.1 Finished tutorial
#2
cpadilla
closed
1 year ago
0
Adding boilerplate code for wasm build
#1
cpadilla
closed
1 year ago
0