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crosire
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d3d8to9
A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.
BSD 2-Clause "Simplified" License
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Fix compilation under MinGW-w64
#120
rafalh
closed
3 years ago
1
Tony Hawk's Pro Skater 4: Visuals get stuck on loading screens
#119
instinctualjealousy
opened
3 years ago
0
AntiAliasing fails to CreateDevice
#118
Vadru93
closed
3 years ago
1
[Sonic Adventure DX 2004] Error when trying to use reshade preventing boot.
#117
What-ZenZ14
opened
3 years ago
2
Pariah shaders are wrong
#116
donizettilorenzo
opened
3 years ago
0
[Sonic Adventure DX] Frame-pacing/performance issues with v1.11.0
#115
ViperAcidZX
closed
1 year ago
6
config file .ini? to force resolution
#114
legluondunet
closed
4 years ago
2
Black Screen in C&C: Generals ZH with "Heat Effects = On"
#113
GektorUA
opened
4 years ago
2
please help with d3d8to9.sln
#112
jr614
closed
4 years ago
11
Generals ZH: Intel GPA reports API Error IDIRECT3D9_CHECKDEVICEFORMAT
#111
ghost
closed
4 years ago
2
(NR2003) Cars are black when shadows from structures game option is enabled
#109
Mystical-17
opened
4 years ago
0
Fix vsync, oPos register and RenderState
#108
elishacloud
closed
4 years ago
5
Try D3DPOOL_SYSTEMMEM first then D3DPOOL_SCRATCH
#107
elishacloud
closed
4 years ago
0
C&C Generals not working with version 1.10.0
#106
stemod
closed
4 years ago
1
Edit: Very dark bushes in the game (DirectX 8 & 9)
#105
Skajdrowski
opened
4 years ago
9
Update pool type in CreateOffscreenPlainSurface()
#104
elishacloud
closed
4 years ago
0
How to make nvidia's cp 3d settings work with d3d8to9?
#103
ImTimK
closed
4 years ago
17
Chaser (CloakNT v1.x) v1.50 [Steam] - No Launch
#102
Saijin-Naib
closed
4 years ago
10
Rome Total War - Invisible projectiles
#101
halapli
opened
4 years ago
9
Update project files to VS 2019 and enable optimizations
#100
Margen67
closed
5 years ago
0
Using d3dx9
#99
asdfasdfdev
closed
5 years ago
1
Fix GetContainer() function
#98
elishacloud
closed
5 years ago
0
F
#97
Mitradis
closed
4 years ago
9
Forsaken World
#96
truexfan81
closed
4 years ago
3
60 FPS lock in Max Payne
#95
deton24
closed
4 years ago
4
[Silent Hill 3] animated backgrounds break
#94
ahemfck
opened
5 years ago
1
Graphical issue with Project64/Jabo's Direct3D 8 1.7/Banjo-Kazooie
#93
Fanatic-64
opened
5 years ago
2
Freezes and crashes in Cossacks II: Battle for Europe
#92
valerboss
opened
5 years ago
0
max payne not work
#91
electrifying
closed
4 years ago
4
Mega Man X8 (2005 Windows port): d3d8to9 doesn't work in fullscreen
#90
Zanmato27
closed
4 years ago
6
Add information about VC 2015 runtime requirement
#89
GingerAdonis
closed
5 years ago
3
White Screen
#88
Helladen
closed
4 years ago
3
Fix vertical sync issues
#87
elishacloud
closed
5 years ago
0
Tony Hawks Pro Skater 3 blue background
#86
mkultimate
closed
4 years ago
5
Screen tearing on Windows 10
#85
MartinBFFan
closed
5 years ago
4
Switching out of game via Windows key not working anymore since 1.9.0.0
#84
Xan05
closed
5 years ago
6
64bit support?
#83
kopygorr
closed
6 years ago
2
does not work on Win98
#82
Anths2016
closed
6 years ago
5
Failed vertex shader assembly (mad oFog) + solution
#81
PatrickvL
closed
6 years ago
4
Check SetViewport region and fix issue with Depth Stencil Textures
#80
elishacloud
closed
6 years ago
0
Wrong usage on depth stencil textures
#79
PatrickvL
closed
6 years ago
0
Skip unneeded SetViewport calls
#78
elishacloud
closed
6 years ago
2
Disable YUV formats on textures
#77
elishacloud
closed
6 years ago
2
Hydorah improper window sizing?
#76
MrBlastman
closed
6 years ago
8
Remove swizzle from changed lines
#75
elishacloud
closed
6 years ago
1
Implemented clip planes cache
#74
CookiePLMonster
closed
6 years ago
0
Dump disassembled shader before update
#73
PatrickvL
closed
6 years ago
3
New release?
#72
PatrickvL
closed
6 years ago
1
Update Shader swizzle and debug support
#71
elishacloud
closed
6 years ago
2
Translation error when moving _bx2 to separate register
#70
PatrickvL
closed
6 years ago
3
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