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d4rkc0d3r
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d4rkAvatarOptimizer
d4rkpl4y3r's VRChat Avatar 3.0 optimizer
MIT License
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Shader parser fails to parse #include
#35
hyblocker
closed
1 year ago
0
Index out of range exception
#34
SnowMser
closed
1 year ago
5
[Gamma] tag properties don't get written to the shader correctly
#33
d4rkc0d3r
closed
1 year ago
0
Prevent MMD shapekeys being deleted
#32
jerryzmtz
closed
1 year ago
5
I hope it could support Poiyomi Shaders
#31
jerryzmtz
closed
1 year ago
1
v2.0.0
#30
d4rkc0d3r
closed
1 year ago
0
Modular Avatar compat
#29
float3
closed
1 year ago
0
Poiyomi 8.2 Optimization Errors
#28
kklouzal
closed
1 year ago
5
VRAM savings from removing unused blendshapes not as high as when done through Blender
#27
kitlith
closed
1 year ago
9
Support UsePass in material & mesh merging
#26
TayouVR
closed
1 year ago
3
Texture compression analyzer - shouldn't DXT5 be called DXTnm instead for normal maps?
#25
Asovrix
closed
1 year ago
1
Automatically unlock Thry/Poiyomi materials
#24
TayouVR
closed
1 year ago
3
Release as UPM/VPM Package
#23
TayouVR
closed
1 year ago
1
Object refrence not set to an instance of an object.
#22
Shadowthynightwing
closed
1 year ago
1
ACLS shader, decal texture position doesn't match between normal and optimized material
#21
Asovrix
closed
1 year ago
3
Shader error on an optimized material using ACLS Toon Solid Outline 2.11.1
#20
Asovrix
closed
1 year ago
2
Unchecking Merge Static meshes as skinned causes errors
#19
Asovrix
closed
1 year ago
6
Shader errors with latest version of Silent's Crosstone
#18
rskskr
closed
1 year ago
2
Shader doesn't fallback nicely - albedo texture isn't shown when custom shaders are disabled in-game
#17
Asovrix
closed
11 months ago
4
Lyuma's Waifu2D slight incompatibility
#16
Asovrix
opened
2 years ago
0
Having skinned mesh/mesh components disabled can produce incorrect results in optimized copy
#15
Asovrix
closed
1 year ago
2
Animations affecting transforms of objects that have had their parents removed are not updated properly
#14
McArdellje
closed
2 years ago
2
Limit triangle count for optimized/output skinned meshes with shapekeys
#13
Asovrix
closed
2 years ago
1
Have no idea what I'm doing wrong
#12
PossiblyIsaac
closed
2 years ago
4
I changed material to the supported shader Vrchat/Mobile/Toon Lit and this happened
#11
Miiikro
closed
1 year ago
5
Shader error in 'd4rkpl4y3r/Optimizer/M00_001_01_Bottoms_01_CLOTH ACLS_Toon_AlphaCutout_Dither': undeclared identifier 'cov' at line 13100 (on d3d11)
#10
Miiikro
closed
2 years ago
5
Material swaps prevent material slots merging even if target materials end up being the same per mesh
#9
Asovrix
opened
2 years ago
5
Shader issue?
#8
uwuclara
closed
2 years ago
1
Null pointer error on Create Optimized Copy
#7
Odel
closed
2 years ago
1
NullReferenceException: Object reference not set to an instance of an object.
#6
uwuclara
closed
2 years ago
1
Material merging results in corrupted material/textures
#5
rskskr
closed
2 years ago
5
Out of range error cancelling optimisation
#4
rskskr
closed
2 years ago
5
ignore components with EditorOnly tag and make skinnedmeshrenderers without rootbone work
#3
float3
closed
2 years ago
1
fixed cloth being merged into non cloth
#2
float3
closed
3 years ago
0
Question any eta for a beta or alpha release for the tool
#1
SDUBZ
closed
3 years ago
1
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